Cloaked Assassin (3.5e Class)
From D&D Wiki
Cloaked Assassin[edit]
Assassins are deadly fighters that rely on their lithe fighting style and sharp wit to take down their enemies.
Making a Cloaked Assassin[edit]
Abilities: Dexterity and Intelligence.
Races Assassins have no race restrictions.
Alignment: Lawful neutral or lawful evil.
Starting Gold: 5d4 x 10gp
Starting Age: Moderate
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Assassins Prowess [1], Dagger Mastery [1], Sneak Attack 1d6 | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Critical Attacks [1], Sneak Attack 2d6 | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Cloak and Dagger [1] | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | Dagger Defense [1], Cunning Strike [1] | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Assassin's Stance [1], Sneak Attack 3d6 | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | Assassin's Study | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Hide in Plain Sight | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +6 | Critical Attacks [2], Sneak Attack 4d6 | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Cloak and Dagger [2] | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | Assassins Prowess [2], Dagger Mastery [2], Cunning Strike [2], Assassin's Stance [2] | ||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +7 | Sneak Attack 5d6 | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | |||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | |||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | Critical Attacks [3], Sneak Attack 6d6, Dagger Defense [2] | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +9 | Cloak and Dagger [3], Assassin's Stance [3] | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +10 | Cunning Strike [3] | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +10 | Sneak Attack 7d6 | ||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +11 | |||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +11 | |||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +12 | Assassins Prowess [3], Critical Attacks [4], Sneak Attack 8d6, Assassin's Stance [4] | ||||||||||||||||||||||||||||||||||||
Class Skills (5 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
Weapon and Armor Proficiency: Light armor, martial weapons, simple weapons, and 1 exotic weapon.
Assassin's Prowess (Ex): Assassin is dexterous enough to cross any terrain at any angle. Can move across any terrain with no penalty, and gains an intuitive bonus of +2 to jump, tumble, swim, climb, and balance. Increases by an additional +2 at Level 10, and a +4 at Level 20. At Level 10, an Assassin can move as if affected by the Spider Climb spell.
Assassin's Stance (Ex): Assassin gains a special combat stance. Can only use 1 stance at a time. Movement Action to change stance.
- Swaying Viper Stance
1d6 bonus Poison Damage
- Stonefoot Stance
+2 Ac and +2 to Strength checks
- Tiger’s Frenzy Stance
On a successful critical, gains a +1 bonus to attack and damage rolls until combat is over. Stacks.
- Assassin’s Stance
Additional 2d6 Sneak Attack damage.
- Flickering Shadow Stance
+10 speed and gains Dexterity bonus to melee attacks made with light weapons.
Assassin’s Study (Ex): Choose 1 enemy type (as a Ranger with Favored Enemy.) Assassin does not need to confirm criticals against that enemy type.
Cloak and Dagger (Ex): Assassins gain a +2 to disguise, hide, and move silently when wearing cloaks. Additional +2 every 6 levels.
Critical Attacks (Ex): Assassin gains a +1 to Threat range and +x1 to Crit modifier when using daggers. Increases by +1 and x1 every 6 Levels.
Cunning Strike (Ex): Assassins deal bonus damage equal to Intellect Modifier when using daggers. Gains a +2 Insight bonus to confirming criticals with them. Increases by +2 to confirming critical every 6 Levels.
Dagger Defense (Ex): Assassins reflexes are so quick, when having at least one dagger drawn, gains +2 shield enhancement bonus to AC. Increases to +4 at Level 14.
Dagger Mastery (Ex): Gains Improved Two-Weapon Fighting and Weapon Finesse, even if prerequisites are not met.
Death Mark (Su): Assassin marks an enemy. Gains a Insight Bonus equal to Int to hit him for 1d10 rounds or until his HP reaches 0. New mark can't apply until the old one has dissapeared.
Ex-Assassin[edit]
An ex-Assassin loses their death mark ability, as well as their Assassins Prowess, and Assassins Stance.
Fey-ri Cloaked Assassin Starting Package[edit]
Weapons: Shortsword and 10 daggers.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Balance | 4 | Dexterity | - |
Move Silently | 4 | Dexterity | - |
Hide | 4 | Dexterity | - |
Climb | 4 | Strength | - |
Sleight of Hand | 4 | Dexterity | - |
Craft [Poisons] | 4 | Intellect | - |
Spot | 4 | Wisdom | - |
Feat: Stealthy.
Gear: Leather Armor, Dungeoneers Pack
Gold: 5d4 x10 gp
Campaign Information[edit]
Playing a Assassin[edit]
Religion: Generally follow religions centered on death.
Other Classes: Assassins seem dismissive of others, and downright dislike rogues.
Combat: An Assassin will flank enemies for sneak attacks and deal high damage with their daggers and maneuvers.
Assassins in the World[edit]
“ | ... | ” |
—Unknown, Fey-ri Cloaked Assassin |
Assassins are mysterious people, and the only thing about them that is common knowledge, is that they are VERY good at killing people.
Daily Life: An Assassin will spend their day sharpening their many days and keeping themselves in peak physical shape for their next contract.
NPC Reactions: NPCs will be curious, and will most likely not know that they are an assassin.
Assassin Lore[edit]
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | Mysterious people who usually isolate themselves. |
10 | Very deadly fighters. |
15 | They specialize in fighting with daggers. |
20 | Assassins learn deadly techniques and aren't to be trifled with. |
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
-->