Claymate (5e Creature)

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Claymate[edit]

Large ooze, chaotic good


Armor Class 12
Hit Points 38 (7d10)
Speed 30 ft., climb 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 10 (+0) 16 (+3) 11 (+0) 16 (+3)

Saving Throws Str +5, Con +3
Skills Nature +6, Stealth +5
Proficiency Bonus +3
Damage Immunities acid, fire, poison
Condition Immunities charmed, exhaustion
Senses passive Perception 10
Languages understands Common but can't speak
Challenge 5 (1,800 XP)


Amorphous. The claymate can move through a space as narrow as 1 inch wide without squeezing.

Blitz Bisque. As a reaction, the claymate can solidify its body, becoming a thick, hardened clay, increasing the AC of the Claymate by 5 but the Claymate's movement speed is decreased to 0 for 3 turns.

Sticky Hold Any creature other than an ooze that starts its turn within 5 feet of the claymate must succeed on a DC 13 Strength saving throw or be unable to move for three turns. Unless Blitz Bisque is used then, add the remaining turns from sticky hold with the 3 or less (if it's already active) turns from blitz bisque for the total (4, 5, or 6 turns).

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) bludgeoning damage.


Made from the sentience of dead slimes in a lush forest, Claymates are reincarnated slimes slain during battle. They consume large amounts of dirt to gather up the thick clay from the inside of the earth until they become entirely clay with a runny yet thick consistency, because Claymates are weak in damage,so instead of consuming travelers they work together with larger slimes. In combat, a Claymate's natural goal is to hold adventurers still by solidifying their body while the other slimes attack the targeted creature.

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