Claymate (5e Creature)
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Claymate[edit]
Large ooze, chaotic good Armor Class 12
Saving Throws Str +5, Con +3 Amorphous. The claymate can move through a space as narrow as 1 inch wide without squeezing. Blitz Bisque. As a reaction, the claymate can solidify its body, becoming a thick, hardened clay, increasing the AC of the Claymate by 5 but the Claymate's movement speed is decreased to 0 for 3 turns. Sticky Hold Any creature other than an ooze that starts its turn within 5 feet of the claymate must succeed on a DC 13 Strength saving throw or be unable to move for three turns. Unless Blitz Bisque is used then, add the remaining turns from sticky hold with the 3 or less (if it's already active) turns from blitz bisque for the total (4, 5, or 6 turns). ACTIONSSlam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) bludgeoning damage.
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Made from the sentience of dead slimes in a lush forest, Claymates are reincarnated slimes slain during battle. They consume large amounts of dirt to gather up the thick clay from the inside of the earth until they become entirely clay with a runny yet thick consistency, because Claymates are weak in damage,so instead of consuming travelers they work together with larger slimes. In combat, a Claymate's natural goal is to hold adventurers still by solidifying their body while the other slimes attack the targeted creature. |
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