Claw Devil (Public Safety Supplement)

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Claw Devil[edit]

Large undead (Devil), chaotic evil


Armor Class 12 (Natural Armor)
Hit Points 45 (6d10+12)
Speed 30ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 12 (+1) 9 (-1) 9 (-1) 10 (+0)

Saving Throws Str +5, Con +3
Skills Athletics +5
Proficiency Bonus +2
Senses passive Perception 9,
Languages
Challenge 3 (700 XP)


Devil Power Usages. The Claw Devil has 4 usages that it can use to fuel its devil power. All of its usages are replenished at the end of a long rest.

Grappler. Creatures have disadvantage to escape this devils grapple check, and if they already had disadvantage before this feature they receive a -2 in their check. Additionally, while grappling someone due to the Claw Devil's claws the creature takes 1d4 piercing damage per turn, and you cannot attack another creature but them.

Athletic. You gain proficiency in the Athletics skill.

Claws. on a hit the Claw Devil deals 2d8 slashing damage.

Horrid Claws The Claw Devil gains a climbing speed equal to your movement speed. Whenever you score a critical with slashing damage, you roll an additional die of damage.

Sharpened Claws. The Claw Devil can spend one devil power use as a free action to increase the critical hit range of its claws by 1 (20-19) for 1 minute. It can only use this again after the effect has ended.

Quicker Slashes. The Claw Devil is proficient with its slashes, being able to deal quick blows. Whenever the Claw Devil has made at least one claw attack as part of its attack action, it can make a claw attack as a bonus action. Additionally, the Claw Devil can spend one devil power use as part of said bonus action to make 2 claw attacks instead of 1.

Combat Preparation. When the Future Devil rolls for initiative, the Future Devil can choose to gain advantage on all your attack rolls until the end of your first turn. Additionally, it can take the Dodge action as a bonus action on your first turn.

ACTIONS

Multiattack. The Claw Devil can make 1 claw attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) slashing damage.

BONUS ACTIONS

Powerful Regeneration. The Claw Devil may spend a number of blood points up to its Charisma modifier. Per blood spent it will regain a d12’s worth of hit points or regenerate a missing limb.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) slashing damage. The Claw devil may spend one devil power use to make 2 claw attacks instead of 1.

REACTIONS

Powerful Regeneration. The Claw Devil may spend a number of blood points up to its Charisma modifier. Per blood spent you will regain a d12’s worth of hit points or regenerate a missing limb.

An incarnation of the Claw Devil.
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- Made by, PhantomKing


Improved Durability. This creature uses the Improved Durability rule

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