Clannfear (5e Creature)

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Clannfear[edit]

Small fiend, lawful evil


Armor Class 14 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 9 (-1)

Damage Vulnerabilities lightning
Damage Resistances fire
Condition Immunities exhaustion, unconscious
Senses passive Perception 10
Languages
Challenge 1 (200 XP)


Charge. If the clannfear moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Reflect. If the clannfear takes damage from a nonmagical melee weapon attack, it makes a Constitution saving throw with a DC equal to the damage taken and if it succeeds, the attacker takes force damage equal to the damage dealt to the clannfear.

ACTIONS

Multiattack. The clannfear makes two claw attacks.

Headbutt. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.


Clannfear(ESO)

A clannfear is a reptilian creature that walks on two legs, with a large flat head and claws. Its features make it look like some kind of dinosaur and they are usually around half the size of a human standing around 2 feet tall. They are known to serve the Daedric Prince Mehrunes Dagon but can also be found fighting alongside conjuration wizards.

Clannfear picture source

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