Clamshell Haltija (5e Creature)

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Clamshell Haltija[edit]

Small undead, chaotic neutral

Armor Class 16 (natural armor)
Hit Points 49 (14d6)
Speed 0 ft., fly 60 ft.

11 (+0) 21 (+5) 11 (+0) 2 (-4) 13 (+1) 16 (+3)

Skills Perception +3
Damage Resistances bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities poison, necrotic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 60 ft., passive Perception 13
Languages understands Sylvan but cannot speak
Challenge 5 (1,800 XP)

Blood Frenzy. The clamshell haltija has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Flyby. The clamshell haltija doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Innate Spellcasting. The clamshell haltija's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: bane, disguise self, gust of wind, speak with plants
1/Day: tree stride


Multiattack. The razor clamshell makes two skin attacks.

Skin. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d10 + 1) piercing damage.

A clamshell haltija is a forest spirit born from the collective power of the ghosts of animals slaughtered for clothing and driven by their anger and fear. It appears as a mass of fur and leather, with down and feathers stuffed in between; it is roughly shaped like a songbird, with an egg-like body and two teardrop-shaped flaps to either side. Where its neck and head would be is a metal object, similar to a beartrap set to open vertically: a pair of curved, hinged bands with dozens of rusty metal spikes pointing inwards. The "teeth" are much longer than usual for an animal trap, preventing it from closing fully.
These beings exist to seek vengeance for countless violent deaths; although they will sometimes hunt forest travellers wearing excessiev fur, they are only dimly aware of the fate their bodies went to and mainly target poachers and trappers. They divebomb their prey with little to no warning, using their "jaws" to rip off strips of surface tissue. Often content to leave after a handful of successful attacks, they respond aggressively to attempts at retaliation and will destroy itself without hesitation trying to bring down more powerful creatures which try to defend themselves.

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