Cladonil (3.5e Creature)

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An image of a Cladonia prostrata lichen.
Size/Type: Diminutive Plant (Symbiotic)
Hit Dice: 1/4d8 (1 hp)
Initiative: +0
Speed: 5ft.,climb 5ft.
Armor Class: 14 (+4 size), touch 14, flat-footed 14
Base Attack/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1ft./0ft.
Special Attacks: -
Special Qualities: Barkskin, Plant Traits, Symbiotic Subtype
Saves: Fort , Ref , Will
Abilities: Str 1, Dex 10, Con 8, Int 5, Wis 10, Cha 10
Skills: Hide +22, Listen +3, Move Silently +1, Spot +2
Feats: Alertness
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 1/10
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment:

You have a strange pale green moss growing up the side of your leg.

Cladonil are ambulatory lichens that seek out a host to protect them from predators. Cladonil appear as a pale blue-green lichen that moves by rippling its many tiny fringes.


Ego score: -1 (-2 int, +1 Barkskin)


Lacking any natural attacks, cladonil prefer to hide when threatened, usually on a tree or rock. A cladonil can only attach itself to a willingly or helpless host(as a full-round action). To remove a cladonil, the host must simply deal 1 point of fire damage to the symbiont, causing it to slide off and scurry away. Attaching or removing a cladonil deals no damage to the host.

Host Benefits: A cladonil grants its host a continuous +1 bonus to Strength while attached.

Barkskin (Su): This works exactly like the druid spell of the same name except the a cladonil may only use it on its host and it stacks with other barkskin spells and natural armor. At will, CL 9.

Symbiotic Traits: This links to (Symbiotic (DnD Creature Subtype)

Skills: A cladonil has a +20 bonus on Hide checks due to a mundane plant appearance.

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