City Guard (3.5e NPC)
Jump to navigation
Jump to search
Male human warrior 2 | |
LN Medium humanoid (human) | |
Init/Senses | +1/Listen +1, Spot +1 |
Languages | Common |
AC | 15, touch 10, flat-footed 15 (+5 armor) |
hp | 11 (2d8 HD) |
Fort/Ref/Will | +2/+0/+0 |
Speed | 30 ft. (6 squares) |
Melee | longsword +3 (1d8+1/19–20) |
Ranged | shortbow +2 (1d6/×3) |
Base Atk/Grp | +2/+2 |
Abilities | Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10 |
Feats | Toughness, Weapon Focus (longsword) |
Skills | Handle Animal +2, Intimidate +1, Listen +1, Profession (Guard) +1, Sense Motive +1, Spot +1 |
Possessions | longsword, shortbow, 20 arrows, Guardsman's breastplate |
Author's Note[edit]
These are fairly typical city guards, hired and trained to keep order in the city. They are issued better equipment than those in the countryside and tend to see more action than quiet towns. They are also more experienced in detecting when a suspect is bluffing and watching for anything suspicious. In a poorer city cheaper armour such as chain shirt may have to suffice. If a situation requires they have access to shields and other supplies from the garrisons, though these aren't normally carried for standard patrol duty.
Back to Main Page → 3.5e Homebrew → NPCs → CR 1 or less
Back to Main Page → 3.5e Homebrew → NPCs → ECL 2