Circle of the Torn Veil (5e Subclass)

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druid subclass

These druids believe in the balance and preservation of life and death, They themselves sit in the balance of life an death shifting between at will as such they shift between being classed as living and undead. There are those who regard them as bad omens or even evil yet that is usually not the case... usually.


Undead Transformation

Starting at 2nd level, you can only use your Wildshape to transform into Undead creatures, but your max CR limit now increases to a CR of 1. Starting at 6th level, you can Wildshape into an both Undead and beasts with a CR equal to your druid level divided by 3. you may choose to flavour your beasts as undead versions for appearances only.


Undead Guide

Starting at 2nd level, your druid spells and abilities which would normally target plants or beasts (such as animal friendship) may also be used to affect undead.


Spirit Aura

Starting at 2nd level, you gain the ability to call forth spirits of the life cycle and use them to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. The effect of the spirit’s aura depends on the type of spirit you summon. It counts as neither a creature nor an object, though it has the spectral appearance of a creature as determined by your character. As a bonus action, you can move the spirit up to 60 feet to a point you can see. The spirit persists for 1 minute. Once you use this feature, you can’t use it again until you finish a short or long rest.

life spirit: ever strong and ever growing the life spirit grants the same to you and your allies. All friendly creatures within the radius gain temporary hit points of 5 + druid level. In addition, they have advantage on strength saves and checks. (often seen as: Bear, Whale, Elephant, tortoise)

death spirit: the spirit of death knows itself as a constant in the universe. Its appearance carries that knowledge with it. All friendly creatures within the radius are granted a reaction against any attack that hits. In addition, they have advantage on perception checks. (often seen as: owl, bat, cat, scorpion)

rebirth spirit: new and innocent the spirit of rebirth Is generous in nature. By spending one spell slot all friendly creatures within the radius regain hit points equal to druid level. In addition, they have advantage on constitution saving throws. (often seen as: butterfly, rabbit, deer, jellyfish)


Hasty Undeath

Starting at 4th level, you can now use your bonus action instead of your action to use your Wildshape feature.


Speech of the Corpse

At 4th level, you gain the ability to talk to recently departed creatures. As with speech of the woods the spirits can understand you and may choose to communicate uncomplicated concepts. They are not automatically friendly. The departed can tell you of what they know in life, or what they have seen since their death. When there is no more flesh, and only skeleton, the spirit is gone and you will not be able to communicate.


Necrotic Conduit

Starting from 6th level, your attunement with the dead and undead allows you to channel necrotic energy. You can now use your spellcasting ability instead of Strength or Dexterity for weapons and unarmed strikes. The attacks you make with weapons and unarmed strikes count as magical for the purpose of overcoming nonmagical resistances and immunities. In addition, your weapon attacks and unarmed strikes now do necrotic damage. In the case of magic weapons that already have a damage type, you may choose to activate this ability or not.


One Foot in the Grave

At 10th level, you are so familiar with the ways of death that they affect you less and less. you and your summons gain resistance to necrotic and radiant damage. In addition, while you aren’t incapacitated, any allied creature within 30 feet of you has an advantage on death saving throws.


The Cycle Renews

By the 14th level you are as much a Shepard of death as you are of life. The spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will one of your spirt auras activates. Once you use this feature, you can’t use it again until you finish a long rest.

Life spirit: two creatures are summoned to protect you and attack your enemies. They appear within 20 ft of you and are a challenge rating of two or lower.

Death spirit: You will die. However, the creature who knocked you to 0 takes the equivalent damage as its last attack against you.

Rebirth spirit: all corpses in the area give their remaining energy to revitalize you. You are instantly stable and regain hit point equal to druid level plus 1d4 for every creature.

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