Circle of the Oblivion (5e Subclass)

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Circle of the Oblivion[edit]

Druid Subclass

Many of yours peers continued down the path of what the present, learning of the beasts, the fauna, and nature. But you have seen the singular truth among this universe: All originated from the nothingness of the void, and all will eventually return to that same space. You have learned the ways of oblivion, and aim to harness it.

Witness Origin

You gain this feature at level 2. You are unable to use Wildshape, but in exchange you can channel the Oblivion. You can choose a target, and that target will take 1d12 damage psychic damage at the end of their turn. This will last 2 turns or until the target is dead, or ability is cancelled. This ability has a number of charges equal to your proficiency bonus, and will regain a charge at the end of an hour spent meditating.

Ad Infinitum

You gain this feature at level 6. A seed of true Oblivion has been planted within you. Nurture it. You can sacrifice health in order to do an equal amount of damage to an enemy. If you hit 0 hit points using this feature, you cannot be stabilized from outside forces.

Witness Finality

You gain this feature at level 10. You have witnessed the end, and have bypassed it. Your fate is your own, Oblivion will not claim you. Using one of your highest level spell slots, (minimum Level 5), create a 10 feet field. All entities that are not you take (the level spell slot)d6necrotic damage if they end their turn in it. All projectiles/magics not originating from within the bubble will be crushed and not affect any within the bubble.

Harbinger of Origin and Finality

You gain this feature at level 14. You have realized the true truth of reality: nothing is everything. You can use this once per long rest to become the Harbinger of Oblivion. While in this form, all non-magical damage will not effect you. Your maximum health is increased by 5d12. You can use an action to cause an enemy to take a number of d4's of necrotic damage equal to your level, and use an action to activate that effect again. This form fades after either being cancelled, an hour, or hit-points reach zero. Health is returned to maximum after shifting to your normal form.

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