Circle of the Long Winter (5e Subclass)
Circle of the Long Winter[edit]
<Druid> Subclass
Nature is often defined and controlled by its seasons. Winter is a domineering season that drives most of nature into hibernation and shelter to escape its harsh weather and frigid temperatures. For some life, winter is instead a season to thrive in, and hardy enough creatures can becomes kings of the cold. Druids of the Long Winter tap into the elemental power of winter as well as endurance and tenacity of those creatures that thrive in it.
Winter's Breath
At 2nd level, you learn to harness the power of winter and draw its icy cold into your breath. You deal additional cold damage on all of your spell attacks and attacks made whilst Wildshaped equal to a D4 + your Con modifier.
You also gain resistance to Cold damage.
Hibernation
At 6th level, you can begin to reserve and utilize more of your internal strength, drawing upon the hardiness of creatures that thrive in the winter. Whenever you go for a Long Rest, you may instead choose to Hibernate. Hibernation takes 12 hours during which you will be extremely difficult to wake before the hibernation has ended. When you do awake, you do so with Temporary Hit Points equal to 1D8 + your Con modifier, and for the next 24 hours you increase your Con modifier by 1.
Gift of Respite
At 10th level, you learn how to lend your own endurance to winter to grant your party respite from the cold. You can choose to expend a use of Wild Shape, and for the next 12 hours, up to six creatures of your choice can gain resistance to Cold damage and no longer feel the effects of the cold, so long as they remain within 15ft of you.
Lord of Winter
At 14th level, you can improve the Winter's Breath feature. You now deal 2D4 + your Con modifier in extra cold damage and gain an immunity to Cold damage.
At 14th level, you can also improve the Hibernation feature. You now gain 2D8 + your Con modifier in Temporary Hit Points and add a +2 to your Con modifier.
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