Circle of the Harvest (5e Subclass)
Circle of the Harvest[edit]
Druids of the Circle of the Harvest focus on the cultivation of nature's gifts, and moreover the transformation of those gifts into viand that all can enjoy. Food is not only for enjoyment though, druids of this circle understand that we all need to eat to live; food provides sustence, can heal, and even create or destroy civilizations themselves. Utilize the bounty of nature to its fullest extent.
Druid Level | Spells |
---|---|
3rd | enhance ability, locate animals or plants |
5th | create food and water, plant growth |
7th | control water, locate creature |
9th | commune with nature, greater restoration |
Bonus Proficiency[edit]
Use the abundence of the harvest to create delectable food. Art by Chase Stone [1] |
When you choose this circle at the 2nd level, you gain profiency in Performance. If you are already procficient, double the proficiency bonus.
Bounty of the Harvest[edit]
Starting at the 2nd level, your familiarity with the gifts of nature grants you the innate knowledge to mix and combine ingredients to make delicious food. Whenever you cook, you can make a perfomance check to see how well you have prepared it, and thereby, how delicious it is.
Also starting at the 2nd level, whenever you or your allies take a short rest, you may cook a quick revitalizing meal. If you or your allies would roll one of your hit dice, each person may roll an additional hit die of the type they rolled.
Additionally, after eating your meal you and your allies also gain a die of inspiration for 8 hours. The size of the die is determined by a performance check:
Natural 1 | d4 |
2 -10 | d6 |
11 -15 | d8 |
16 - 19 | d10 |
20+ | d12 |
Chef's Intution[edit]
Starting at the 6th level, your experience with the gifts of nature allows you to tell whether a substance, when ingested, would be harmful or helpful after 1 minute of inspection, though you may not know the effects or the components of that substance.
Delectable Cuisine[edit]
Starting at 10th level, your artistry with cooking has improved to the point where other people are beguiled by it. Using 50g worth ingredients, you can create a meal that when eaten by a willing creature, will charm them for 24 hours. The creature makes a charisma saving throw against your spell save DC. On a failed save, the creature is put under a charmed-like state, as if under the influence of the Charm Person (charm person) spell. This is not actually a spell and therefore cannot be dispelled by spells such as Dispel Magic or Antimagic Field.
Master of Ingredients[edit]
Starting at 14th level, you have mastered the art and intricacies of gastronomy. You can make a Heroes' Feast (heroes' feast) with 2 hours of preparation and by using 250g of ingredients. The feast gives all the benefits of the spell Heroes' Feast but is not actually a spell and therefore cannot be dispelled by spells such as Dispel Magic or Antimagic Field.
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