Circle of Untamed Spirits (5e Subclass)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Circle of Untamed Spirits[edit]

Druids of the Circle of Untamed Spirits embrace the raw essence of nature, forging an unbreakable bond with the wild. This primal connection allows them to transcend ordinary Wild Shape limitations, calling upon the wilds in battle.

Untamed Shapeshifter[edit]

Also at 2nd level, your bond with nature allows you to take on more powerful forms. When you use Wild Shape, you may transform into a creature with a CR equal to or lower than your proficiency bonus, instead of the usual CR limit.

Additionally, you gain the following benefits while in Wild Shape:

  • You can stay in beast form for a number of hours equal to your Wisdom modifier (minimum 1).
  • Transforming requires only a bonus action, instead of a full action.
  • You can speak and cast spells while in beast form, as long as the spell does not require material components that your current form cannot manipulate.
  • Your beast form gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Spiritual Infusion[edit]

At 6th level, your Wild Shape enhances your abilities even in humanoid form. When you exit Wild Shape, you retain one of the following benefits for 10 minutes:

  • Predator's Reflexes: Gain advantage on Dexterity saving throws, and attacks of opportunity against you are made with disadvantage.
  • Titan's Fortitude: Gain temporary hit points equal to twice your Druid level. Additionally, if you are reduced to 0 hit points during this duration, you can drop to 1 hit point instead (once per long rest).
  • Feral Instinct: Your natural attacks in humanoid form (such as unarmed strikes) deal an additional 1d6 damage of a type matching your last Wild Shape form (slashing, piercing, or bludgeoning).

Boundless Transformation[edit]

At 10th level, your mastery over Wild Shape allows you to shift between your beast form and humanoid form as a bonus action without expending an additional use of Wild Shape.

Additionally, you gain the ability to enter an Untamed State while in Wild Shape, heightening your senses and reflexes. As a bonus action, you can gain the following benefits for 1 minute:

  • You have advantage on attack rolls against creatures that have not taken a turn yet in combat.
  • Your movement speed increases by 20 feet.
  • If you reduce a creature to 0 hit points with a melee attack, you regain hit points equal to your Wisdom modifier.

Once you use this feature, you must finish a short or long rest before using it again.

Avatar of the Wild[edit]

At 14th level, your bond with nature reaches seu auge. You gain the following benefits:

  • You can use Wild Shape an unlimited number of times.
  • Your Wild Shape forms gain the effects of the Haste spell (without requiring concentration) for 1 minute after you transform. Once this effect ends, you cannot use it again until you finish a short or long rest.
  • If you drop to 0 HP while in Wild Shape, you may make a Wisdom saving throw (DC 10 + damage taken). On a success, you instead drop to 1 HP and remain in Wild Shape. You can use this feature once per long rest.