Circle of Rituals (5e Subclass)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Circle of Rituals[edit]

Druid Subclass


Precautionary Sacrament

At 2nd level, you have learned to tap into the divine power of nature to preemptively cast your rituals. During your long rest when preparing spells you make time to commune with the divine and get your ritual spells ready to cast at any moment. You can cast spells with the ritual tag using the normal casting time without expending a spell slot. You can use this feature a number of times equal to your Wisdom modifier replenishing on a long rest.

Congregant

At 6th level, churches, temples, shrines, or any other religious construct has become homey for you. When you are near or in any of these locations you know the deity if any it was erected for and/or serves. You also know any ritualistic practices the certain sect follows. Any religion (Intelligence) checks you make involving the location or the diety for the next 24 hours are made with advantage.

Swift Casting

Starting at 10th level, you don't have time to spend mindlessly casting spells so you have taught yourself to speed up your casting. When you cast a spell with a normal casting time of 1 minute, you can instead cast it using 1 action.

Additionally, for any spell that has a normal casting time of over 1 minute, you can cast in just 1 minute.

Evangelist

At 14th level, rituals have brought you closer to others. You commune with your companions to show them how to cast their own spells. Over the course of a long rest, you perform a ritual in front of one creature that can understand you to be able to cast on its own. During the rest, choose one Druid spell of 3rd level or lower that you have prepared and teach it to them for the day. Once before that creature's next long rest, it can cast the chosen spell without expending a spell slot or needing material components.

5.00
(one vote)

Back to Main Page5e HomebrewCharacter OptionsSubclasses