Circle of Flora (5e Subclass)

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Circle of Flora[edit]

Druid Subclass


Gift of Nature

Starting at 2nd level you always have the goodberry spell prepared. You also learn the thorn whip cantrip or another cantrip from the druid spell list if you already know it.

You also learn Sylvan or one other language of your choice.


Plant Companion

At 2nd level your bond with nature has given you the ability to grant sentience to a plant in your vicinity. As an action, you can expend one use of your Wild Shape feature to summon your Plant Companion, rather than assuming a beast form, you can also choose what kind of plant it is. The creature appears in an unoccupied space of your choice or one occupied by a small plant that you can see within 30 feet of you. It is friendly to you and your companions and obeys your commands. When you summon you plant companion you can choose between a Medicinal or Poisonous plant which determines certain traits on the stat block.

In combat, the Plant Companion shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any action of its choice, not just Dodge.

Small plant, any alignment


Armor Class 16 (natural armor)
Hit Points 1 + your wisdom modifier + 5 times you druid level
Speed 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

Saving Throws Con 1 + your proficiency bonus, Wis 2 + your proficiency bonus
Skills Stealth 0 + your proficiency bonus
Proficiency Bonus equals your bonus
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing and Poison
Condition Immunities exhaustioncharmedpoisoned
Senses Tremorsense 60 ft
Languages understands the languages you speak


False Appearance. While the Plant Companion remains motionless it is indistinguishable from a normal plant. Toxic Skin (Poisonous only) (Once per turn) If the plant is grappled or hit with a melee attack, the attacker takes poison damage equal to your wisdom modifier. You are immune to this instance of damage. Soothing Aroma (Medicinal only) All allies within 10 feet of the plant have advantage on saving throws against poison and it's effects. Additionally when sleeping within 20 feet of the plant creatures affected gain temporary hit points equal to you druid level + your wisdom modifier.

ACTIONS

Vine Lash. Melee Weapon Attack: your spell attack modifier to hit, reach 15 ft., one target. Hit: (1d6 + PB) slashing damage.




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