Circle of Empathy (5e Subclass)

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Circle of Empathy[edit]

Druid Subclass

Druids in this circle focus on educating others about the natural world and fostering a deep empathy for all sentient beings. They use their connection to animals to inspire and teach, promoting harmony and understanding.

Guiding Principle

“If empathy for all living beings fades, the world will unravel, torn asunder by cruelty and lost to the discord that separates us from the natural order.”

Circle Spells

Like many druids, your emotional bond with the living world grants you access to specific spells. Similar to Circle of the Land druids, once you gain access to a circle spell, you always have it prepared and it does not count against the number of spells you can prepare each day. If you gain access to a spell that isn’t on the druid spell list, it’s still considered a druid spell for you.

  • Druid Level: Circle Spells
  • 3rd: Calm Emotions, Locate Plants or Animals
  • 5th: Hold Person, Conjure Animals
  • 7th: Conjure Woodland Beings, Hallucinatory Terrain
  • 9th: Mass Cure Wounds, Commune with Nature
Empathy Connection

When you choose this circle at 2nd level, you can forge an emotional bond between a target humanoid and a target animal. This bond allows the humanoid to empathize with an animal and experience the animal’s emotions and perspective as their own—for example, if the animal is frightened, the humanoid will become frightened, too. The humanoid will also become aware of the reason for the animal’s emotion.

Persuasive Resonance

At 6th level, your voice has an almost supernatural quality, resonating deeply with those who hear it. When you speak, your words have the power to sway opinions, influence decisions, and inspire unwavering loyalty. As an action, you can target a number of beings equal to your Wisdom modifier (minimum of one) within 60 feet of you who can hear and understand you. These beings must make a Wisdom saving throw against your spell save DC. If the save fails, the beings will be charmed by you for an hour or until you or your allies do anything harmful to them. While charmed in this way, they will perceive your words and actions in the most favorable way possible. If the save succeeds, the beings will be unaffected and become aware that you attempted to influence them but failed.

Enchanting Address

At 10th level, you gain the ability to speak passionately about the interconnectedness of all living beings, using your innate charm to weave a compelling narrative. As an action, you can choose a humanoid within 30 feet of you who can hear and understand you. The target must make a Wisdom, Intelligence, or Charisma saving throw (their choice) against your spell save DC. The target may also choose to fail. If the save fails, the target will be deeply moved and gain the following benefit:

    • Protective Instinct:** The humanoid gains an advantage on Wisdom checks and saving throws and must take actions that benefit and protect animals for the next 24 hours. If any animal within 300 feet of the humanoid becomes the target of an attack, as a reaction the humanoid must move at up to half their speed in the direction of that animal. If the humanoid can reach the animal in time, they become the target of the attack instead.
Nature’s Mirror

At 14th level, you gain the ability to reveal the interconnectedness of all life through the power of Nature’s Mirror. Once per long rest, you can choose a natural area, such as a forest clearing, a riverbank, or a meadow, and transform it into a living tableau that mirrors the impact of actions.

For the next hour, this area will become a dynamic, interactive reflection of how the natural world and its inhabitants are affected by various actions. Anyone spending time in this area will gain a deep understanding of the consequences of their choices and actions on all life forms.

While within the area affected by Nature’s Mirror, all creatures gain a +2 bonus to Wisdom- and Intelligence-based skill checks, representing their heightened awareness of the natural world’s intricate balance and their role within it. Additionally, the source of any disharmony within the area will be revealed to you, as if under the effects of a Locate Object or Locate Creature spell. This allows you to identify entities or objects disrupting the natural environment, such as a hidden logging camp or other threats to nature’s balance.

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