Circle of Dragons, Variant (5e Subclass)
From D&D Wiki
Circle of the Dragons[edit]
The Circle of Dragons is a circle that focuses mostly on the natural balance of the Dragons and Nature. Their goals often aim to keep dragons in check, but to also keep them safe from the ever expanding modernization of the world
Dragonic Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
The rites of your circle grant you the ability to transform into more dangerous forms. Also at 2nd level, you can use your Wild Shape to transform into a dragon with a challenge rating as high as 1, when you do so, you do not have to abide by the other limitations there.
Starting at 6th level, you can transform into a dragon with a challenge rating as high as your druid level divided by 2, rounded down.
Dragon Companion
At the 2nd level you acquire a Pseudodragon companion, this companion is linked to you spiritually. If it dies you must spend 10 minutes in a ritual to revive your companion.
This creature does not level up or improve, and will retain the stats of a 1/4th CR Pseudodragon. However, it will listen to your commands and understands any language you do, it can communicate verbally in simple druidic phrases as well as through a mental link with you conveying it's thoughts and emotions. While in combat, it will have its own initiative and act on your command.
Dragonic Strike
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Dragonic Alterations
Starting at 6th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed of 45 feet. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Additionally, you gain advantage on all Intelligence checks related to recalling information about dragons, and all Survival checks related to tracking dragons.
Dragonic Magic
At the 10th level, your body continues to become altered, you gain a blindsight of 5 feet and dark vision of 60 feet.
Additionally, as a bonus action, you may call upon the magic of any dragon of your choice and manifest a fragment of it's power. For 1 minute, based on the dragon of your choice, any damage you deal that matches the dragon's element deals bonus damage equal to 1d8 + your Wisdom modifier once per turn, and you gain resistance to that element for the duration. You may do this a number of times equal to your Wisdom modifier, minimum of 1, and recharges on a long rest.
Call of the Dragonflight
At the 14th level, as an action you may call on the might of dragons and manifest a number of small spirit dragons of your chosen type, equal to your Wisdom modifier minimum of 1. These dragons will then fly right into the target of this attack and unleash an elemental blast of your chosen damage type. The target or targets must make a dexterity saving throw against your Spell Save DC, if they fail they take 5d10 damage of your chosen element for this attack or half as much on a success. You may target a creature only once with this attack. You may use this ability once, and regain it after a long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses