Circle of Animal Companionship (5e Subclass)

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Circle of Animal Companionship[edit]

Druids of the circle of animal companionship embody a friendship between the civilized races and the beasts of the world. United in focus, druid and beast fight as one against the monsters that threaten civilization and wilderness alike.

Animal Companion

At 2nd level, you gain a beast companion that accompanies you on your adventures and fights alongside you. Choose a beast that is no larger than Medium size and that has a challenge rating of at most 1/4. You may choose a beast with a challenge rating of 1/2 or higher if it has the Multiattack action, and that beast would have a challenge rating of 1/4 if it lost its Multiattack and its challenge rating were recalculated accordingly. The beast has the statistics of a normal member of its species, with the following changes:

  • Your animal companion uses your proficiency bonus instead of its own.
  • Your animal companion adds your proficiency bonus to its Armor Class.
  • Your animal companion gains proficiency in two skills of your choice, and all saving throws.
  • Your animal companion loses the Multiattack action if it has one.

Your animal companion obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your animal companion acts on its own.

When travelling for an hour or more, you and your animal companion can move stealthily at a normal pace.

When you reach 4th level, and every time you gain a level afterward, your animal companion gains one additional hit die and its hit points are recalculated accordingly.

Whenever you gain the Ability Score Improvement class feature, your animal companion can also increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1. As normal, your animal companion can’t increase an ability score above 20 using this feature unless its description specifies otherwise. Alternatively, if you are using the feats optional rule, your animal companion can instead gain one feat.

If your animal companion is ever slain, you can use 8 hours of work and 25 gp worth of rare herbs and fine food to call forth your companion’s spirit and create a new body for it, returning it to life. You can return an animal companion to life in this manner even if you do not possess any part of its body. If you use this ability to return a former animal companion to life while you have a current animal companion, your current companion leaves you and is replaced by the restored companion.

Beast's Iron Will

Starting at 6th level, your animal companion has advantage on all saving throws while it can see you.

Beast's Whirlwind Attack

Starting from 10th level, your animal companion can use its action to make a melee attack against each creature of its choice within 5 feet of it, with a separate attack roll for each target.

Beast's Uncanny Dodge

Starting at 14th level, when an attacker that your animal companion can see hits it with an attack, your animal companion can use its reaction to halve the attack's damage against it.

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