Cinder (5e Creature)
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Cinder[edit]
Small beast, chaotic evil Armor Class 15 (leather armor)
Skills Perception +4, Stealth +8 Boss Fight. At the start of combat, Cinder rolls twice for initiative, taking two turns per round of combat. At the start of each round, Cinder must reroll for initiative once and replace one of its turns with the new result. Bloodied Resistance (Recharges after a Long Rest. Upon taking damage that would reduce Cinder to 0 hit points or lower, Cinder returns to full hit points, and Cinder immediately ends all negative conditions on itself. This effect can occur even when taking normally lethal damage, such as from power word kill. Fat Cat Exhaustion. Cinder's AC is reduced by 1 and its speed is reduced by 10 feet for each round of combat that passes. This effect resets when Cinder takes a short rest. Soft Landing. Cinder takes no damage from falling. ACTIONSMultiattack. Cinder makes three attacks. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Potion of Fire Breath. After drinking this potion, Cinder can use a bonus action to exhale fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The effect ends after Cinder exhales the fire twice or when 1 hour has passed. Cinder has two potions of fire breath. BOSS ACTIONSCinder can take 1 boss action, choosing from the options below. Only one boss action option can be used at a time and only at the end of another creature's turn. Cinder regains its spent boss action at the start of the round. Attack. Cinder moves 60 feet and makes three weapon attacks.
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A cat that is clearly better than you. |
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