Chwidencha (4e Creature)

From D&D Wiki

Jump to: navigation, search

Chwidencha[edit]

When a drow fails a test of Lolth, or Lolth finds a drow wanting, Lolth punishes that drow in the most horrific of ways; she transforms them into a chwidencha. A chwidencha has a radial body that measures about 11 feet in diameter and weighs as much as half a ton. Many long legs (with long, barbed, spikes on the end) emerge from the same point on this body. Drow sometimes keep chwidenchas in deep pits, using them to slay foes and tear apart the weak and the incompetent.

Lesser Chwidencha
Level 4 Lurker
Large Spiderkind Magical Beast (Spider)
XP 175
Initiative +4 Senses Perception +8; tremorsense 6; darkvision
HP 42; Bloodied 21
AC 18; Fortitude 17, Reflex 16, Will 14
Vulnerable 10 thunder
Speed 8, climb 8 (spider climb), burrow 8
Basicmelee.png Claw ♦ at-will
Effect: +9 Vs. AC; 1d6 + 4 damage.
Melee.png Claw Frenzy ♦ at-will
Effect: The lesser chwidencha makes 4 claw attacks.
Melee.png Impale ♦ encounter
Effect: +7 Vs. Reflex; 3d10 +4 damage, and the target is grabbed. At the start of each of the lesser chwidencha's turns, if the target is still grabbed, the lesser chwidencha makes a claw attack against the target as a free action.
Scuttling Charge ♦ at-will
Effect: When the lesser chwidencha charges, it can use this power. It does not have to move in a strait line, or move to the closest square from which it can attack the target. It still has to move to a square where it can attack the target.
Skills Athletics +11, Stealth +9
Str 18 (+6) Dex 15 (+4) Wis 12 (+3)
Con 12 (+3) Int 7 (+0) Cha 10 (+0)
Alignment Unaligned Languages Spydric
Equipment


Chwidencha
Level 15 Lurker
Large Spiderkind Magical Beast (Spider)
XP 1200
Initiative +12 Senses Perception +15; tremorsense 6; darkvision
Frightful Presence (Fear) aura 2; Enemies in the aura take a -2 penalty to attack rolls.
HP 113; Bloodied 56
AC 29; Fortitude 25, Reflex 24, Will 22
Vulnerable 10 thunder
Speed 8, climb 8 (spider climb), burrow 8
Basicmelee.png Claw ♦ at-will
Effect: +20 Vs. AC; 1d10 + 6 damage.
Melee.png Claw Frenzy ♦ at-will
Effect: The chwidencha makes 4 claw attacks.
Melee.png Impale ♦ recharge D6 (5).png D6 (6).png
Effect: +18 Vs. Reflex; 4d10 + 6 damage, and the target is grabbed. At the start of each of the chwidencha's turns, if the target is still grabbed, the chwidencha makes a claw attack against the target as a free action.
Scuttling Charge ♦ at-will
Effect: When the chwidencha charges, it can use this power. It does not have to move in a strait line, or move to the closest square from which it can attack the target. It still has to move to a square where it can attack the target.
Skills Athletics +18, Stealth +17
Str 23 (+13) Dex 20 (+12) Wis 17 (+10)
Con 17 (+10) Int 12 (+8) Cha 15 (+9)
Alignment Unaligned Languages Spydric
Equipment


Greater Chwidencha
Level 25 Lurker
Huge spiderkind Magical Beast (Spider)
XP 7000
Initiative +19 Senses Perception +23; tremorsense 10; darkvision
Frightful Presence (Fear) aura 2; Enemies in the aura take a -2 penalty to attack rolls.
HP 178; Bloodied 89
AC 39; Fortitude 33, Reflex 31, Will 30
Vulnerable 10 thunder
Speed 10, climb 10 (spider climb), burrow 10
Basicmelee.png Claw ♦ at-will
Effect: +30 Vs. AC; 2d8 + 9 damage.
Melee.png Claw Frenzy ♦ at-will
Effect: The greater chwidencha makes 4 claw attacks.
Melee.png Impale ♦ recharge D6 (4).png D6 (5).png D6 (6).png
Effect: +28 Vs. Reflex; 5d12 + 9 damage, and the target is grabbed. At the start of each of the greater chwidencha's turns, if the target is still grabbed, the lesser chwidencha makes a claw attack against the target as a free action.
Scuttling Charge ♦ at-will
Effect: When the greater chwidencha charges, it can use this power. It does not have to move in a strait line, or move to the closest square from which it can attack the target. It still has to move to a square where it can attack the target.
Skills Athletics +26, Stealth +24
Str 28 (+21) Dex 25 (+19) Wis 22 (+18)
Con 22 (+18) Int 17 (+15) Cha 20 (+17)
Alignment Unaligned Languages Spydric
Equipment

Chwidencha Tactics[edit]

A Chwidencha, by James Zhang.

Chwidenchas burrow to move behind their foes and surprise them. They then use impale to hold on to a foe as long as possible, using claw frenzy when their foe escapes.

Chwidencha Lore[edit]

A character knows the following information with a successful arachana or religion check.

DC 10 (arachana), DC 15 (religion): Chwidenchas are transformed drow who have failed a test of Lolth or have displeased Lolth in some other way.
DC 15 (arachana), DC 20 (religion): Chwidenchas charge down their prey, attacking with a flurry of claws and attempting to crush their foes with their many, barbed, legs.
DC 20 (arachana), DC 25 (religion): Chwidenchas can burrow as fast as they can move across land, and they often burrow under their foes and attack from underneath.

Encounter Groups[edit]

Chwidenchas can be found both solitary and among others of their kind.

Level 4 Encounter (XP 875)[edit]



Back to Main Page4e HomebrewCreaturesLevel 4
Back to Main Page4e HomebrewCreaturesLevel 15
Back to Main Page4e HomebrewCreaturesLevel 25
Back to Main Page4e HomebrewSourcebooksArachonomicon; the Book of SpiderkindMonsters.

Home of user-generated,
homebrew pages!


Advertisements: