Chronos Origin (5e Subclass)

From D&D Wiki
Jump to navigation Jump to search

Chronos Origin[edit]

Sorcerous Origin

you learn your powers from the river of time, this majestic energy that you learned to nurture has great capabilities to assist you and those around you while proving to be devastating against your enemies.

Time Fluctuation

At 1st level, the fabric of time makes you understand its agile components. You get a +1 to Dexterity saving throws, you are proficient with the Sleight of Hands skill and while wearing no armor you gain 13 + Dex to your AC

Reverse

At 6th level you learn to manipulate your energy to rewind time on one specific target by spending 3 sorcery points you can select one target. the target will be reversed gaining any lost health points from the sorcerer's last action as well as any position changes the target made.

Sorcerous Rewind

at 10th level, you can manipulate time to recharge your power, as a bonus action you can use this ability to regain 1d4+1 sorcery points. you cannot go over your current sorcery point maximum.you need to use a long rest to use this ability again

Temporal Reform

at level 14, you use 4 sorcery points to cast haste or slow spell even if you have not learned them. they do not use a spell slot.

Time Loop

at level 18 you learn to snare your enemies in a time loop. use 6 sorcery points and choose a target. the target must make a Constitution saving throw or be trapped in a small time loop. If the target fails the next 2 sources of damage against them will deal double damage and will only deal half damage one a safe. This ability has 2 charges which are regained after a long rest



0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses