Choker (5e Creature)

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Small aberration, chaotic evil

Armor Class 15 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 20 ft., climb 20 ft.

16 (+3) 14 (+2) 13 (+1) 4 (-3) 13 (+1) 7 (-2)

Skills Athletics +3, Stealth +6
Senses darkvision 60 ft., passive Perception 11
Languages Undercommon
Challenge 1/2 (100 XP)

Spider Climb. The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the choker can't constrict another target.


These small greyish-black humanoids generally roam underground in old caves and abandoned dungeons. They have long tubular limbs with tentacle-like fingers, perfect for latching on to unsuspecting prey in the darkness where they hunt. Chokers are generally solitary hunters and are very patient when it comes to ambushing targets.

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