Chitinous Hands (3.5e Feat)

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Chitinous Hands [Aberrant]

Your hands become massive monstrous claws.
Prerequisite: Aberration blood
Benefit: You manifest the brute traits of the Umber Hulk on your hands and forearm. You gain two claw natural attacks that each deal 1d6 points of damage plus your Strength modifier or you can use it as a secondary natural weapons (-5 penalty on your attack roll and you apply only ½ your Strength bonus on damage rolls). Although strong, the chitin limits your movements. You receive -2 in dexterity based skill checks that require fine manipulation.
Special: If you have Improved Extra Arm or Extra Arm, you may choose if your extra hands becomes claws too.



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