Chimera, Variant (5e Creature)

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Chimera, Variant[edit]

Large beast, chaotic evil


Armor Class 16 (natural armor)
Hit Points 32 (5d10 + 5)
Speed 45 ft.


STR DEX CON INT WIS CHA
21 (+5) 18 (+4) 13 (+1) 5 (-3) 14 (+2) 2 (-4)

Skills Perception +4, Stealth +6
Proficiency Bonus +2
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 14
Languages
Challenge 4 (1,100 XP)


Standing Leap. The chimera's long jump is up to 30 feet, and its high jump is up to 15 feet, with or without a running start.

Sunlight Sensitivity. While in sunlight, the chimera has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The chimera makes two attacks: one with its bite, ram or snake head and one with its claw.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be pushed 5 feet away from the chimera.

Snake Head. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d4 + 5) piercing damage and 7 (2d6) poison damage.

Deadly Leap. The chimera jumps at least 15 feet as part of its movement, it can use its action to land in a creature's space. The creature must make a DC 16 Strength or Dexterity saving throw. On a failed save, the creature takes 9 (1d8 + 5) slashing damage and is knocked prone. On a successful save, the creature isn't knocked prone and is pushed 5 feet out of the chimera's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the chimera's space.

Fire Breath (Recharge 6). The chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half as much damage on a successful one.


chimera.jpg

Chimeras are three headed, part lion, snake, and goat, it has the heads of a lion, goat and dragon and the body of a lion with a snake as its tail. If one is unlucky enough to encounter a chimera, they should run, if they value their life. A chimera leaps and claws at its prey, often taking less than five seconds to finish it off. However, there are still some who are brave enough to face a chimera. The hardest part about hunting a chimera is actually tracking one down, because chimeras are excellent hiders and only come out at night. Even if you do manage to find one, you still need to bring it down. The best strategy in that case, however paradoxical, is staying at close range. That way, the chimera won't be able to use its leap attack.

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