Chill Turtle (5e Creature)
Chill Turtle[edit]
Large monstrosity, lawful neutral Armor Class 20 (natural armor)
Saving Throws Con +8, Wis +8 Hold Breath. The turtle can hold its breath for 30 minutes. ACTIONSBite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Cold Breath (Recharge 6). The turtle exhales an icy blast in a 30-foot cone. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 33 (6d10) cold damage. BONUS ACTIONSInvincible Shell. The turtle enters its shell, granting it a +5 bonus to its AC and is unaffected by any spell that would force it to make a saving throw. While the turtle is inside its shell, it can't take any actions, except a bonus action to emerge from its shell.
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Chill turtles are generally defensive and slow moving, air-breathing, reptilian herbivores. Their most notable feature is their hard shell, which defends them from would-be predators. Protruding from their shells are four flippers, a head and a tail. Their flippers are ill suited for movement on land, but they aren't immobile. |
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