Chill Touch, Improved (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Chill Touch, Improved
Necromancy
Level: Sor/Wiz 3
Components: V, S
Casting time: 1 action
Range: Touch
Targets: Creature or creatures touched (up to one/level)
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes


This powerful touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6/caster level in points of damage (max 8d6) and possibly also 1d6 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The character can use this melee touch attack up to one time per level.

Undead touched by the character suffer no damage or Strength loss, but they must make successful Will saving throws or cower for 1d4 rounds then flee as if panicked for 1 round per caster level.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: