“
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As you walk to the crying child, you realize that she has a arrow piercing through her head...
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”
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DC 12 Religion: Children buried alive don't always die.
Encounters[edit]
Children of death are filed with a hate of the living and may be found with other undead.
Children of Death[edit]
Child of Death Level 6 Lurker
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Small Natural Animate (Undead) XP 250
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HP 57; Bloodied 28
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Initiative +7
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AC 20; Fortitude 18, Reflex 18, Will 18
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Perception +4
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Speed 8, climb 6
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Darkvision
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Immune disease, poison Resist 10 necrotic
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Vulnerable 10 radiant
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Standard Actions
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Claw the eyes ♦ At-Will
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Attack: Melee 1 (one creature); +11 vs. AC
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Hit: 2d6 + 7 damage. If the target cannot see the child of death, it is blinded until the end of the child of death's next turn.
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Scream ♦ Recharge
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Attack: Close blast 3 (all living creatures in burst); +9 vs. Will
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Hit: The target is dazed (save ends)
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Skills Bluff +11, Stealth +12
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Str 6 (+1)
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Dex 18 (+7)
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Wis 12 (+4)
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Con 18 (+7)
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Int 10 (+3)
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Cha 16 (+6)
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Alignment Evil
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Languages Common
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Equipment —
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Rotting children buried alive, back from the grave / Our blood, their drive / To hell their sins should take them down / In our own blood we shall drown.
Children of death hide in dark corners and recesses. If discovered before they can launch their attack, they will try a bluff to pass as a living child. Otherwise they will charge from their concealed position to gain the blinding benefit from claw the eyes. They will use scream if they need to withdraw or move to a better position.
Children of death target divine spellcasters with preference, followed by other spellcasters.
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