Children (3.5e Creature)
Children[edit]
Children | |
---|---|
Size/Type: | medium Deathless |
Hit Dice: | 4d12 (37 hp) |
Initiative: | +3 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 15 (+3 Dex, +2 Natural), touch 13, flat-footed 12 |
Base Attack/Grapple: | +4/+11 |
Attack: | When a weapon is unavailable they will use their Bite +7 melee (1d6) |
Full Attack: | When a weapon is unavailable they will use their Bite +7 melee (1d6), 2 claws +7 melee (1d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Planting the Children |
Special Qualities: | Mother's Grasp |
Saves: | Fort 0, Ref +5, Will +5 |
Abilities: | Str 16, Dex 16, Con —, Int 3, Wis 10, Cha 6 |
Skills: | Balance +8, Climb +8, Jump +8, Listen +4, Search +4, Spot +4, Swim +4, Tumble +8 |
Feats: | Multiattack, Greater Grapple |
Environment: | Any |
Organization: | Solitary or Pack |
Challenge Rating: | 5 |
Treasure: | Standard |
Alignment: | Any |
Advancement: | 5HD (Medium), 7HD (Large) |
Level Adjustment: | — |
Matic: "The children are simple beings and are only meant to cause chaos and anarchy. Well, I can only say that they fill that role well... They do not sleep and they do not eat, they merely attack anything they see."
Children are people who were once living but were infected by the children's bloom. Now they are deathless who attack, kill and infect everything they unless they are one of the children related to them or their mother. Everything of their former lives and personalities are gone and they will have no hesitance killing those they knew and love in their past life. They have the same claws, teeth and organs which have been replaced by egg sacks. They are also prone to deteriorating and can create more children by infecting people the same way the mother does. Their intelligence is animalistic and if an individual children is among many of its kind it can form a pack mentality.
Combat[edit]
Mother's Grasp (Ex): Both the children's claws and teeth are designed to grapple on to its opponent and as a result the children gains an additional +4 on grapple checks. This is necessary for implanting eggs and it can stack with the greater grapple and master grapple feats.
Multiattack (Ex): The creature’s secondary attacks with natural weapons take only a –2 penalty
Planting the Children (Su): When bitten by a children, the victim is injected with children eggs that mixes with the victim's blood. As a result of this the victims becomes infected with the children's bloom, however, during the time they are infected they are completely normal. After 2d4 days the victim quickly undergoes a transformation and turns into one of the children. To cure the children's bloom one must somehow "persuade" a mother to perform a mother's kiss which can cure the disease or with a remove curse spell.
Greater Grapple (Ex): Character receives an additional +4 to all grapple checks and can initiate a grapple check after an opponent fails a trip attempt against them.
Skills: Children have a + 4 racial bonus to balance, climb, jump, swim and tumble.
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