Child of Pan (5e Creature)

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Child of Pan[edit]

Medium fiend, neutral evil


Armor Class 13 (natural armor)
Hit Points 45 (10d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 10 (+0) 14 (+2) 12 (+1) 18 (+4)

Saving Throws Con +2, Wis +3
Skills Deception +6, Insight +3, Perception +3, Persuasion +6
Condition Immunities charmed
Senses passive Perception 13
Languages Common, Sylvan
Challenge 3 (700 XP)


Disquieting Assailant. Creatures the child of Pan hits with a melee attack take an extra 7 (2d6) psychic damage (included in the attack).

ACTIONS

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) psychic damage.

Cold Heart (Recharge 5-6). The child of Pan targets a frightened creature within 30 feet of it. The target must succeed on a DC 13 Constitution saving throw. On a failed save, the creature drops to 0 hit points; on a successful save, the creature takes 18 (4d8) necrotic damage.

Dread Face. The child of Pan reveals its true face. Each creature within 60 feet of the child that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


The children of Pan are the offspring of humanoids and the Great God Pan, a powerful and evil entity. Ages ago, Pan was widely worshipped. He has since fallen into obscurity and his meddling with humanoids has become more subtle. The children of Pan are beautiful, ageless men and women. They like to spend time with aristocrats and members of the high society and are found on balls and banquets. Superficially, the children of Pan are highly entraining company and make good companions, but ultimately, they always seek to ruin and destroy those around them. The true visage of a child of Pan is a most dreadful thing to look at and can freeze weak hearts.


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