Chemical Monster (5e Subclass)
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Chemical Monster[edit]
Barbarian Subclass
Others are born in the wilds, in the mountains or in a village in other secluded place, hardened by the harsh environment and savage beasts living around. But you have become a monster, with strength from the same source - the rage. However it is the chemicals that were applied to your body that granted you these strength, and, willingly or not, you are now the Chemical Monster.
Imbued Vitality
The chemicals in your blood make your body recuperate faster. At 3rd level, when you enter your rage, you gain 1d12 + Constitution temporary hit points.
Also, when expending hit dice to regain hit points at the end of a short rest, you regain additional hit points equal to your proficiency bonus for each die rolled.
Acidic Blood
At 6th level, while raging, whenever you are dealt damage by a creature who is within 5 feet of you, that creature must succeed on a Dexterity saving throw (DC equals 8 + proficiency bonus + your Constitution modifier), taking 1d6 acid damage on a failed save, or half as much damage on a success. This damage increases to 2d6 at 14th level, 3d6 at 18th level and 4d6 at 20th level. You can use this feature a number of times equal to your Constitution modifier(minimum of 1) per short of long rest.
Chemical Rage
Your body is an inhibitor of whirling chemicals, which start to break down and weaken armor. At 10th level, whenever Acidic Blood is triggered while raging, you can reduce affected creatures’ AC by 2. This effect lasts until your rage ends or until they use their action to wipe the blood away.
Additionally, you gain resistance to acid and poison damage and you are immune to the poisoned condition and disease.
Corrosive Outburst
The chemicals in your body are now boiling over while you rage, erupting from you in a bloody detonation. Starting at 14th level, you can cause your blood to erupt from your body. As an action, any creature within 15 feet of you must make a Constitution saving throw or take 6d6 acid damage and become blinded on a failed save. On a successful save they take half as much damage and aren’t blinded. In a 15 foot radius where you activated Corrosive Outburst, it counts as difficult terrain and lasts for one minute.
Additionally, as long as you are raging, you are immune to acid and poison damage, and you can use Acidic Blood as many times as you want.
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