Chasmosaurus (5e Creature)
Chasmosaurus[edit]
Large beast (ceratopsian), unaligned Armor Class 17 (natural armor)
Saving Throws Str +19, Con +19, Wis +12 Sure-Footed. The Chasmosaurus has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ACTIONSMultiattack. The Chasmosaurus makes two attacks: one with its stomp and one with its gore. Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (4d8 + 9) bludgeoning damage. If target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the creature is already prone any hit with this attack counts as a critical hit. Charge. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: (4d10 + 9) bludgeoning damage. The target must succeed a DC 16 str saving throw or be knocked prone. If target is already prone, Einiosaurus can make 2 stomp and 1 gore attacks Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. "Hit:" 40 (4d12 + 9) bludgeoning damage. The target must succeed a DC 12 dex saving throw or be impaled on horn. If impaled, target is considered grappled and takes (2d12) bleed damage until the grapple ends.
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The Chasmosaurus is perhaps the most common ceratopsian in the world, being found almost any temperate or polar climate. |
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