Charred (5e Creature)

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Charred[edit]

Medium humanoid, chaotic evil


Armor Class 13 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 35 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 16 (+3) 7 (-2) 10 (+0) 6 (-2)

Skills Acrobatics +4, Athletics +4, Intimidation +0
Proficiency Bonus +2
Damage Vulnerabilities cold, slashing
Damage Immunities fire
Condition Immunities exhaustion
Senses passive Perception 10
Languages
Challenge 2 (450 XP)


Fireborn. A creature that touches the charred or hits it with a melee attack while within 5 feet of it takes 4 (1d8) fire damage.

Illumination. The charred sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Unquenching Flames. If the charred is reduced to 0 hit points and isn't killed outright, it falls unconscious. After 1 minute, the charred is restored to life with half of its hit points. The charred isn't restored to life if its body is destroyed or submerged in water.

Water Susceptibility. For every 5 feet the charred moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

ACTIONS

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 4 (1d8) fire damage.


Near death creatures born from those killed in the Great Fires that swept across the realm. Their flesh turned to char, the only thing keeping them alive is the fire within them, forever burning and sizzling away. Desperately seeking to reclaim their original visage, they take beasts, humanoids and whatever they can find, skin them and affix that skin onto themselves, this is however a temporary satiation as the skin eventually bubbles and blisters away, and they return to their bitter aggressive selves once more. The charred are noted to smell like cooked meat.

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