Character Creation (Soul Eater)
Meister[edit]
Are group of fighters that work together with their demon weapons to fight and destroy people who has a Kishin egg, or has the intend to release the Kishin
Creating a Meister[edit]
If you play a lament of pure ice, your highest ability score should be Constitution and your second highest ability score should be Dexterity
Class Features
As a Meister you gain the following class features.
- Hit Points
Hit Dice: 1d12 per Meister level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Meister level after 1st
- Proficiencies
Armor: Light, Medium
Weapons: Simple and Martial weapons
Tools: {{{tools}}}
Saving Throws: Constitution, Dexterity
Skills: Choose three from Acrobatics, Athletics, History, Investigation, Perception, and Religion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Martial Weapon or (b) Simple weapons and Shield
- (a) Explorer's Pack or (b) Dungeoneer's Pack
- If you are using starting wealth, you have 5d4 x 10 gp in funds.
Level | Proficiency Bonus |
Features | Soul Points | Unarmored Movement | Martial Arts |
---|---|---|---|---|---|
1st | +2 | Unarmored Movement, Unarmored Defense, Weapon Bond | 2 + Con | +10ft | - |
2nd | +2 | Fighting style, Wavelength, Martial Arts | 4 + Con | +10ft | 1d4 |
3rd | +2 | soul perception Resonance of the Soul | 6 + Con | +10ft | 1d4 |
4th | +2 | Ability Score Improvement | 8 + Com | +15ft | 1d4 |
5th | +3 | Extra Attack, Fighting style | 10 + Con | +15ft | 1d6 |
6th | +3 | Improved weapon bond, wavelength compression | 12 + Con | +15ft | 1d6 |
7th | +3 | — | 14 + Con | +20ft | 1d6 |
8th | +3 | Ability Score Improvement | 16 + Con | +20ft | 1d8 |
9th | +4 | Adjust, improve resonance | 18 + Con | +20ft | 1d8 |
10th | +4 | weapon bond, fight style improvement | 20 + Con | +25ft | 1d8 |
11th | +4 | extra attack, weapon improvement, wavelength improvement | 22 + Con | +25ft | 1d10 |
12th | +4 | Ability Score Improvement | 24 + Con | +25ft | 1d10 |
13th | +5 | super soul perception, fighting style | 26 + Con | +30ft | 1d10 |
14th | +5 | Anti-Demon Wavelength | 28 + Con | +30ft | 1d12 |
15th | +5 | Weapon bond, resonance | 30 + Con | +30ft | 1d12 |
16th | +5 | Ability Score Improvement | 32 + Con | +35ft | 1d12 |
17th | +6 | weapon improvement, wavelength improvement, | 34 + Con | +35ft | 2d8 |
18th | +6 | Prefect Wavelength, Master of resonance | 36 + Con | +35ft | 2d8 |
19th | +6 | Ability Score Improvement | 38 + Con | +40ft | 2d8 |
20th | +6 | One in the same, Death chosen | 40 + Con | +40ft | 2d10 |
Wavelength[edit]
Also known simply as the rhythm of one's soul. It is the part of the soul which is invisible to both the naked eye and that of soul perception visually. It is important for all meister and weapons who are paired to have compatible soul wavelengths. Each soul wavelength is unique to itself with no one person's having the same wavelength as another.
Soul Energy[edit]
your training has allowed you to control your soul and transforming into energy. You can use this energy to amplify and project your soul to cause multiple of different effects. You have a number of soul energy equal to twice your meister level + your Constitution modifier, as shown in the mister table. You can spend these points to fuel various soul abilities
When you spend soul points, they became unavailable until you finish a long rest, and at the end you regain all your soul points
Some of your soul abilities require its target to make a saving throw to resist the application's effect. The saving throw DC is calculated as follows
Soul Energy Saving DC = 8 _ proficiency bonus + your constitution modifier
Soul Energy attack roll proficiency bonus + your constitution modifier
Unarmored Defense[edit]
Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 = your Dexterity modifier = your Constitution Modifier.
Unarmored Movement[edit]
At level one, your movement speed increase by 10 feet while you are not wearing armor, or wielding a shield, this bonus increases when you reach a certain level in Meister. At level 7 your will gain the ability to run on water and walls without falling on your turn
Weapon Bond[edit]
At level 1, a meister forms a bond with their weapons. which allows them to communicate telepathically so long as they are in contact with each other, or within 5ft of the weapon is not in weapon form
Soul Resonance[edit]
At 2nd level. As a bonus action you can achieve resonance with your weapons and connect your wavelength with your weapon allowing you to empower yourself with supernatural feats. This last for one minute and you can use this a number of times equal to your proficiency bonus. You must hold your partner to use this ability. If your partner and you are in a disagree or not working together you also can't use this ability.
- Your walking speed increase by 10 feet
- Your reinforced soul by using your partner soul wavelength increasing your AC by your partner proficiency bonus rounded down to a minimum of one
- You gain proficiency in acrobatics and athletes ability check and if you are proficiency in this skill your gain expertise.
Marital Arts[edit]
You can always rely on your weapons so though training you can the ability to