Character Creation (Soul Eater)

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Meister[edit]

Are group of fighters that work together with their demon weapons to fight and destroy people who has a Kishin egg, or has the intend to release the Kishin

Creating a Meister[edit]

If you play a lament of pure ice, your highest ability score should be Constitution and your second highest ability score should be Dexterity

Class Features

As a Meister you gain the following class features.

Hit Points

Hit Dice: 1d12 per Meister level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Meister level after 1st

Proficiencies

Armor: Light, Medium
Weapons: Simple and Martial weapons
Tools: {{{tools}}}
Saving Throws: Constitution, Dexterity
Skills: Choose three from Acrobatics, Athletics, History, Investigation, Perception, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Martial Weapon or (b) Simple weapons and Shield
  • (a) Explorer's Pack or (b) Dungeoneer's Pack
  • If you are using starting wealth, you have 5d4 x 10 gp in funds.

Table: The Meister

Level Proficiency
Bonus
Features Soul Points Unarmored Movement Martial Arts
1st +2 Unarmored Movement, Unarmored Defense, Weapon Bond 2 + Con +10ft -
2nd +2 Fighting style, Wavelength, Martial Arts 4 + Con +10ft 1d4
3rd +2 soul perception Resonance of the Soul 6 + Con +10ft 1d4
4th +2 Ability Score Improvement 8 + Com +15ft 1d4
5th +3 Extra Attack, Fighting style 10 + Con +15ft 1d6
6th +3 Improved weapon bond, wavelength compression 12 + Con +15ft 1d6
7th +3 14 + Con +20ft 1d6
8th +3 Ability Score Improvement 16 + Con +20ft 1d8
9th +4 Adjust, improve resonance 18 + Con +20ft 1d8
10th +4 weapon bond, fight style improvement 20 + Con +25ft 1d8
11th +4 extra attack, weapon improvement, wavelength improvement 22 + Con +25ft 1d10
12th +4 Ability Score Improvement 24 + Con +25ft 1d10
13th +5 super soul perception, fighting style 26 + Con +30ft 1d10
14th +5 Anti-Demon Wavelength 28 + Con +30ft 1d12
15th +5 Weapon bond, resonance 30 + Con +30ft 1d12
16th +5 Ability Score Improvement 32 + Con +35ft 1d12
17th +6 weapon improvement, wavelength improvement, 34 + Con +35ft 2d8
18th +6 Prefect Wavelength, Master of resonance 36 + Con +35ft 2d8
19th +6 Ability Score Improvement 38 + Con +40ft 2d8
20th +6 One in the same, Death chosen 40 + Con +40ft 2d10

Wavelength[edit]

Also known simply as the rhythm of one's soul. It is the part of the soul which is invisible to both the naked eye and that of soul perception visually. It is important for all meister and weapons who are paired to have compatible soul wavelengths. Each soul wavelength is unique to itself with no one person's having the same wavelength as another.

Soul Energy[edit]

your training has allowed you to control your soul and transforming into energy. You can use this energy to amplify and project your soul to cause multiple of different effects. You have a number of soul energy equal to twice your meister level + your Constitution modifier, as shown in the mister table. You can spend these points to fuel various soul abilities

When you spend soul points, they became unavailable until you finish a long rest, and at the end you regain all your soul points

Some of your soul abilities require its target to make a saving throw to resist the application's effect. The saving throw DC is calculated as follows

Soul Energy Saving DC = 8 _ proficiency bonus + your constitution modifier

Soul Energy attack roll proficiency bonus + your constitution modifier

Unarmored Defense[edit]

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 = your Dexterity modifier = your Constitution Modifier.

Unarmored Movement[edit]

At level one, your movement speed increase by 10 feet while you are not wearing armor, or wielding a shield, this bonus increases when you reach a certain level in Meister. At level 7 your will gain the ability to run on water and walls without falling on your turn

Weapon Bond[edit]

At level 1, a meister forms a bond with their weapons. which allows them to communicate telepathically so long as they are in contact with each other, or within 5ft of the weapon is not in weapon form

Soul Resonance[edit]

At 2nd level. As a bonus action you can achieve resonance with your weapons and connect your wavelength with your weapon allowing you to empower yourself with supernatural feats. This last for one minute and you can use this a number of times equal to your proficiency bonus. You must hold your partner to use this ability. If your partner and you are in a disagree or not working together you also can't use this ability.

  • Your walking speed increase by 10 feet
  • Your reinforced soul by using your partner soul wavelength increasing your AC by your partner proficiency bonus rounded down to a minimum of one
  • You gain proficiency in acrobatics and athletes ability check and if you are proficiency in this skill your gain expertise.

Marital Arts[edit]

You can always rely on your weapons so though training you can the ability to