Character Backgrounds (Patronage Supplement)
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Following are Backgrounds available to player characters in Patronage:
Realm Backgrounds[edit]
Alabastrian Empire[edit]
Raised in the bosom of the greatest empire Patronage has ever known grants you certain advantages.
Duat[edit]
Life in the dead lands is fraught with physical challenge and dedication to the intricate rituals of the Shinigami.
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Fey Realm[edit]
Raised to please the capricious Fey, you find your talents are also useful in the Free Kingdoms.
Fire Mountains[edit]
Raised in the forges of the Elementals, you are hardy and skilled.
Green Lands[edit]
You earned your battle scars playing the wargames of the Oni
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Mongrel Island[edit]
You are trained either to hunt your prey relentlessly, or to evade your pursuers.
Nereid Sea[edit]
Before becoming an adventurer, you plied the Nereid Sea as a sailor (or perhaps a pirate).
Ochre Mountains[edit]
Raised in the great temples of the Titans, you know how to achieve inner peace and tranquility.
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Free Kingdom Backgrounds[edit]
The Caliphate[edit]
Life among the Ferroclasts is filled with purpose and strife.
Carraway[edit]
Raised in the cosmopolitan environment of Carraway, you understand cultural distinctions better than most.
Chisel[edit]
You grew up in the rough and tumble streets of Chiseli society, fighting the Caliphate, the Empire, and one another.
Dragonseye[edit]
You were raised with the high-minded ideals of the newest incarnation of the great hope for humanity.
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Ironguard[edit]
Life amongst the legions of Ironguard is full of martial discipline and ironclad honor.
Midhaven[edit]
The Dragonlands, the First Empire, the Second Empire, Alabastrian Empire, Ironguard, and the Caliphate have all left ruins throughout your Free Kingdom. You lived amongst them, played in them as a child, and practically slept in them. So you know how to pass among them without disturbing the treasures that may lie within.
Minia[edit]
Life is hard in a land without landbonds, but your dedication to the cause helps guide you through.
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Nidvalar[edit]
Growing up in a Free Kingdom where technology is commonplace has granted you skills others cannot possess.
Oncia[edit]
You don't grow up in a pariah kingdom under the pariah immortal Queen Oncia without learning a thing or two about survival.
Verdant[edit]
You were raised along one of the Great Ways and have dedicated your life to its tenets.
Winteren[edit]
In a nation of reformed necromancers, slaves, and placid monks, you have observed much suffering.
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Wild Land Backgrounds[edit]
The Barrens[edit]
In the rough wooded world of the Barrens, you learned to survive the hard way.
Blackscale Swamp[edit]
Somehow you managed to convince the draconic humanoids of the Blackscale Swamp to raise you as one of their own.
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Savage Sound[edit]
You were raised on the decks of a ship that plied the dangerous saltwater Savage Sound.
Wild Forest[edit]
You were raised in the anarchic woods astride the Fey Realm.
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Society Backgrounds[edit]
Clockwork Circle[edit]
You have studied the sacred and secret ways of making constructs from the outlaw band.
Efthali[edit]
You trained in the dark arts under none other than the lich Efthal himself!
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Loyalists[edit]
You work in secret for a restoration of the greater Alabastrian Empire.
Order of the Compass[edit]
You are a member of an ancient sect of knights dedicated to protecting the weary traveler.
Pure Land Sect[edit]
You have dedicated your life to keeping the Green Lands and Verdant clear of the impure.
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Ramhead Rangers[edit]
The Rangers trained you to liberate the enslaved and to fight for the downtrodden.
Testament[edit]
You have been trained by the Testament to ferret out traitors to your race who seek to rule a realm or, Lucinda forbid, take a landbond.
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