Chaos Mutant (5e Creature)

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Chaos Mutant[edit]

Medium aberration, chaotic evil


Armor Class 9
Hit Points 42 (5d8 + 20)
Speed 20 ft., climb 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 18 (+4) 5 (-3) 8 (-1) 7 (-2)

Saving Throws Wis +1
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft., passive Perception 9
Languages understands the languages it knew in its previous form but can't speak
Challenge 2 (450 XP)


Death Throes. When the mutant dies, it explodes, and each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save.

Mutant Fortitude. If damage reduces the mutant to 0 hit points, it must make a Constitution saving throw with a DC equal to damage taken, unless the damage is from a critical hit. On a success, the mutant drops to 1 hit point instead.

ACTIONS

Tentacle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). The mutant has two tentacles, each of which can grapple only one target.


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Chaos mutants are loathsome creatures of darkness. Once ordinary humanoids, foul sorcery has made them into slimy tentacled horrors. They have forgotten their previous lives and descended into animalistic savagery.

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