Chaos Mutant (5e Creature)
From D&D Wiki
Chaos Mutant[edit]
Medium aberration, chaotic evil Armor Class 9
Saving Throws Wis +1 Death Throes. When the mutant dies, it explodes, and each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save. Mutant Fortitude. If damage reduces the mutant to 0 hit points, it must make a Constitution saving throw with a DC equal to damage taken, unless the damage is from a critical hit. On a success, the mutant drops to 1 hit point instead. ACTIONSTentacle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). The mutant has two tentacles, each of which can grapple only one target.
|
[[File:|thumb|600px|]] Chaos mutants are loathsome creatures of darkness. Once ordinary humanoids, foul sorcery has made them into slimy tentacled horrors. They have forgotten their previous lives and descended into animalistic savagery. |
Back to Main Page → 5e Homebrew → Creatures