Change Zombie (3.5e Spell)
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Necromancy [Evil] | |
Level: | Sor/Wiz 6 |
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Components: | V, S, M |
Casting time: | 1 full round |
Range: | Touch |
Target: | One zombie touched |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
You touch a single zombie, which must then attempt a Fortitude save to avoid the spell’s effects. If the zombie fails its save, it becomes a ghoul. Controlled zombies transformed by this spell remain under their controller’s command and still count against controlled undead HD limits, as do spawn created by the controlled ghouls.
Material Component: A bone from a ghoul and a black onyx gem worth at least 100 gp.
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