Change Zombie (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Change Zombie
Necromancy [Evil]
Level: Sor/Wiz 6
Components: V, S, M
Casting time: 1 full round
Range: Touch
Target: One zombie touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes


You touch a single zombie, which must then attempt a Fortitude save to avoid the spell’s effects. If the zombie fails its save, it becomes a ghoul. Controlled zombies transformed by this spell remain under their controller’s command and still count against controlled undead HD limits, as do spawn created by the controlled ghouls.

Material Component: A bone from a ghoul and a black onyx gem worth at least 100 gp.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard