Change Cantrip (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Change Cantrip
Transmutation [Alters one small creature or object to something similar.]
Level: Bard 0 Sor 0 Wiz 0 Clr 0
Components: V S
Casting time: 1 Swift Action
Range: 25 Feet
Target: 1 Object/creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

By means of a change cantrip, the caster alters one small object or creature to another. The object or creature can weigh only a few ounces, and must be small enough to fit in the caster's hand. The change must be within the same kingdom, and only animal and vegetable objects can be affected. Thus, a piece of parchment can be changed into a brightly colored square of linen, and then the cloth changed into a rose by another use of the cantrip. Likewise, a bird can be changed into a bat, the bat to a flying squirrel by another use of the same type of cantrip, and so forth. Each change requires a change cantrip. The cantrip cannot cause more than a 50% increase or decrease in size/volume, and the effect lasts for a base time of 1 turn.

If the change is radical, then the time is reduced accordingly; that is, changing a dead mouse to a live one is a radical change and lasts only 1 round. On the other hand, a very slight alteration such as a color change lasts for one or more days. A saving throw against this magic does not apply as long as only small, non-magical, animal-intelligent creatures of normal sort are concerned.

Typically, a magic word is verbalized while the hand makes a pass over the object to be affected.

Home of user-generated,
homebrew pages!


Advertisements: