Champion, Variant (5e Subclass)
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- Improved Critical
Beginning when you choose this subclass at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
At 3rd level, your hit point maximum increases by 3 and increases by 1 again whenever you gain a level in this class.
- Remarkable Athlete
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier. Increases your speed increases by 5 feet.
- Fighting Style Master
At 10th level, you gain access to every Fighting Style from the Fighting Style class feature.
- Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.
- Reliable Talent
By 15th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.