Champion, 3rd Variant (5e Subclass)
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Champion, Variant (Improved)
- Improved Critical
Beginning when you choose this subclass at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
- Remarkable Athlete
Starting at 7th level, Whenever you roll Athletics, Acrobatics or Initiative you count a roll of 7 or lower as a 8.
- Well Trained Body
At 10th level,
- Your movement speed is increased by 10 feet.
- The amount of time you can hold your breath is doubled.
- The amount of time it takes you to finish a long rest is halved.
- Your Jumping distance is doubled.
- Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.