Chamasin (5e Race)
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At first glance, these little plants don't look very dangerous. But turn your back on them and these vicious little beasts can rip you to shreds.
The chamasin are humanoids that are very small in size, and their skin is a charred green and orange. Instead of hair, they have large leaves growing from the top of their heads, and they tend to use them to disguise as real plants. Also on the chamasin’s heads are large glowing seeds, which allow them to produce flames and give off light. Their hands are more like pods that open up, and have little grabbing spikes for them to hold stuff with. Their feet are a mass of vines, making it easy to trip over their own feet.
Planta de chamas, otherwise known as the chamasin, were originally strange plants that had a strong bond with fire, and were mutated into humanoid creatures with their same bond of their favorite element. Their original plant form often bloomed in caves near volcanoes and flourished in numbers in times of wildfires and even droughts. This peculiarity attracted the fancy of the fire god, who endowed the plants with sentience and a humanoid form, allowing them to walk as others did. They have always maintained a connection with fire even after being able to leave its main sites. From this genesis, chamasin gained the alacrity to worship fire as their deity.
The chamasin historically were seen to be hazards due to their being able to set villages on fire because of their plant heads. Extermination requests have been placed on them before when their numbers reached highs. Due to this arsonist quality of theirs, they are regarded as pests in many places. Chamasin rebellions and invasions dot history, when their populations swelled and they would go raid nearby flammable settlements for materials to feed their fires. After a lot of this repeating in history, kingdoms put their heads together and cracked down on the plants. Armed with water and ice magic, the humans succeeded and eradicating many breeding grounds of chamasin. Survivors were forced to migrate. From that point on, the chamasin became aware of the destructive qualities they inherently now bear, and sought to forever mitigate any effects of their presence.
The chamasin are a nomadic race, and travel around as they try to spread themselves to the most barren places first. This is particularly true today as they do not wish to light anything on fire or bother anything with their hazardous nature. They are usually led by a shaman, who watches over a council. They are those in charge of worship circles when their nomadic tribes do dances by fire to absorb its essence, and when it is time to move on. Within a tribe is no smaller family, as they are all one big family. All are given respective roles to act upon and laziness is not tolerated, as their upheld quality is action, associated with the ever spontaneous movement of flames.
The planta de chamas were originally from underground caverns. They lit up the caves with their flaming seeds and learned to speak Deep Speech from their underground neighbors. They maintain good relations with these underground races, as they often have more flameproof capabilities. Chamasin are more despised in the surface world due to their history. Thus, they tend to stay away from many humanoid races that live up there. Chamasin are not known to trade extensively but their flower pollen is a known fire starter. Tinderboxes made with a powder produced from the pollen are better at making fire than the usual oil and cloth wick set. This is a popular item even among surface dwellers.
Chamasin names often have to do with fire, flowers and light.
Male: Fogo, Flama, Fulgor, Firmar, Bruxo, Roaz, Luz, Facho
Female: Flor, Escol, Florir, Nata, Muhler, Lâmpada, Esperto, Fefa
Plants of fire and light
Ability Score Increase. Your Dexterity score increases by 2.
Age. Chamasin reach maturity by age 20. They usually don’t live longer than 100 years.
Alignment. Most chamasin are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic alignments.
Size. Most chamasin are about 2 feet tall. They usually weigh about twenty pounds. Your size is Small.
Speed. Your base walking speed is 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flameborn. You are resistant to fire damage, as per the fire god which granted you awareness.
Leafy. You look sorta plant-like. Whenever you make a Dexterity (Stealth) check to hide among plant life, you are considered proficient in the Stealth skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Light. As an action, you may cause the plants on your head blaze and emit dim light for up to 30 feet. You can keep this light burning for up to one minute or end the effect as a bonus action. You regain use of this trait when you complete a short or long rest
Rooted Feet. Chamasin have feet made of gnarled roots, which inhibit their movement often. You have disadvantage on saving throws against being knocked prone. You also must expend all of your movement speed to stand up from being prone. You also have disadvantage on checks to land on your feet.
Languages. You can speak, read and write Common and can speak Deep Speech.
Random Height and Weight
|1′ 11″||+1d12 inches||20-60 lb.||× 1 lb.|
*Height = base height + height modifier