Chakra Wielder (5e Class)
From D&D Wiki
Chakra Wielder[edit]
Your A Ninja, wielding chakra to turn into spells.
Ninja[edit]
Chakra is how you will cast spells. Taijutsu is how you will fight close combat. Genjutsu is how you can make enemies unable to fight.
Creating a Chakra Wielder[edit]
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Chakra Wielder you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Chakra Wielder level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Chakra Wielder level after 1st
- Proficiencies
Armor: Light
Weapons: All
Tools: None
Saving Throws: Dex
Skills: Choose 2 from: Acrobatics, Intimidation, Perception, Athletics
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Dagger or (b) {{{item1b}}}
- (a) Dagger or (b) {{{item2b}}}
- (a) Dagger or (b) {{{item3b}}}
- If you are using starting wealth, you have 6d4x10 in funds.
Level | Proficiency Bonus |
Chakra | Features |
---|---|---|---|
1st | +2 | 4 | Chakra Nature Fighting Style Clans Tailed Beast |
2nd | +2 | 6 | Clone Jutsu |
3rd | +2 | 8 | Jutsu Specialty |
4th | +2 | 10 | Ability Score Improvement, Extra Attack Clan Feature |
5th | +3 | 12 | Ocular Dojutsu Tailed Beast Feature |
6th | +3 | 14 | Fighting Style Feature |
7th | +3 | 16 | Shadow Clone |
8th | +3 | 18 | Ability Score Improvement, Extra Attack |
9th | +4 | 20 | Clan Feature |
10th | +4 | 22 | Fighting Style Feature |
11th | +4 | 24 | Ocular Dojutsu Feature |
12th | +4 | 26 | Ability Score Improvement, Multi Shadow Clone |
13th | +5 | 28 | Extra Attack |
14th | +5 | 30 | Second Chakra Nature, Fighting Style Feature |
15th | +5 | 32 | Chakra Flight |
16th | +5 | 34 | Ability Score Improvement, Chakra Mastery |
17th | +6 | 36 | Shadow Clone Barrage |
18th | +6 | 38 | Fighting Style Feature |
19th | +6 | 40 | Ability Score Improvement, Kotoamatsukami |
20th | +6 | 50 | God Of Shinobi |
Chakra Nature[edit]
Choose Between Flame Wind Water Earth Electric You gain different "Jutsu" depending on what nature you have.
Fighting Style[edit]
Choose Between Taijutsu - Hand To Hand Kenjutsu - Weapons Ninjutsu - Jutsu
Clans[edit]
Roll a D10
1. Senju 2. Uzumaki 3. Nara 4. Uchiha 5. Otsutsuki 6. Haruno 7. Kurama 8. Namikaze 9. Hyuga 10. Yamanaka
The Clan You Get Will Give You Different Abilities, Tailed Beasts, Dojutsu, Or Jutsu.
Tailed Beast[edit]
Ask Your DM Before You Get One. Some Might Not Allow Clans Other Than The Ones Who Start With A Beast To Obtain One.
Clone Jutsu[edit]
You create a clone of yourself that cannot move or do any action.
Jutsu Specialty[edit]
You learn to use a jutsu better than others. You gain a +1 to damage rolls whenever you use it. Choose between (Taijutsu, Kenjutsu, Genjutsu, Ninjutsu).
Ocular Dojutsu[edit]
If your clan has an Ocular Dojutsu, then you have awoken it. You can also get a dojutsu by either stealing one from others or receiving one as a gift. If you receive one from a clan, you have 2 eyes that can turn into said dojutsu. having 2 of a dojutsu makes it much stronger. Some dojutsu can turn into a stronger form. Dojutsu is always in the form of eyeballs. People born with them can turn them on and off at will. If you get one by other means, the eyes cant be turned off or evolved into a stronger form.
Sharingan[edit]
One Eye
You gain a +1 to your initiative. You gain resistance to Genjutsu.
Two Eyes
You gain a +2 to your initiative. You gain resistance to Genjutsu. You can copy any jutsu or technique that someone used in front of you.
- Mangekyo Sharingan -[edit]
Roll a D4 to choose which Mangekyo you have
1. Madara 2. Itachi 3. Sasuke 4. Obito
Madara You can summon clones with Susanoo for the same cost as using Susanoo yourself Your Susanoo gains Dual Swords which deal 1d10 force damage each.
Itachi You Gain Amaterasu You Gain Tsukuyomi Your Susanoo gains the Totsuka Blade (1d10 Force Damage) and Yata Mirror (+2 Armor Class)
Sasuke You Gain Amaterasu Your Susanoo Gains A Bow That Does 1d12 Force Damage
Obito You Gain Kamui Your Susanoo Gains Shurikens Which Can Put Enemies In Kamui
- Eternal Mangekyo Sharingan -[edit]
One Eye
Two Eyes
Rinnegan[edit]
One Eye
Two Eyes
- Rinne Sharingan -[edit]
One Eye
Two Eyes
Byakugan
One Eye
Two Eyes
- Golden Byakugan -[edit]
One Eye
Two Eyes
Tailed Eye[edit]
One Eye
Two Eyes
Shadow Clone[edit]
Create one shadow clone. it is controlled by you and is a direct copy. when creating the clone, you must transfer at least one chakra into it. once its out of chakra, it disappears. you can transfer any chakra between you and it at any time.
Multi Shadow Clone[edit]
You can have up to 5 shadow clones
Second Chakra Nature[edit]
Choose a second chakra nature
Chakra Flight[edit]
When activated, you expend one chakra every minute and gain a flight speed of 15 Feet
Chakra Mastery[edit]
Once a long rest, you can use an unlimited amount of chakra for 30 seconds.
Shadow Clone Barrage[edit]
You create as many shadow clones as you want who can make one action before disappearing. they disappear after one minute otherwise.
Kotoamatsukami[edit]
Your Ocular Dojutsu (If you have one) Mutates into a stronger form. the jutsu all are disabled except a new one. The Kotoamatsukami. This jutsu causes the target to collapse and take 40d10 Psychic damage ignoring any resistance or immunity. take away 1d10 for each intelligence point the target has. The target gets back up at the end of the user's turn. the target cannot be targeted by other attacks during the turn. you can only use this jutsu once every 10 long rests.
God of Shinobi =[edit]
Every creature knows you as the god of shinobi. whenever you roll initiative. inflict frightening if the creature knows the opponent is you.
<!-Subclass Feature->[edit]
At 1st level, you chose a Fighting Style. Choose between Kenjutsu, Taijutsu, or Ninjutsu, all detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, 14th, 18th
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
Back to Main Page → 5e Homebrew → Classes<!-class does not use tags and does not fall into any of the archetypes of the tags above->