Ceryneian Deer (5e Creature)

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Ceryneian Deer[edit]

Large monstrosity, unaligned


Armor Class 16
Hit Points 78 (12d10 + 12)
Speed 80 ft.


STR DEX CON INT WIS CHA
14 (+2) 22 (+6) 13 (+1) 4 (-3) 14 (+2) 8 (-1)

Skills Perception +5
Damage Resistances cold
Senses passive Perception 15
Languages understands Common and Sylvan but can't speak them
Challenge 5 (1,800 XP)


Charge. If the deer moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Magic Weapons. The deer's weapon attacks are magical.

ACTIONS

Multiattack. The deer makes two attacks: one with its hooves and one with its ram.

Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Fire Breath (Recharge 6). The deer exhales fire in a 20-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.


A large deer with golden antlers and bronze hooves. These mythical creatures are renowned for their swiftness and cunning, and great hunters may attempt to prove their prowess by successfully tracking one. However, some deities with nature or hunting domains consider ceryneian deers to be sacred animals and become enraged if they are killed; because of this, capturing one alive is usually preferable to killing it outright.

5.00
(one vote)

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