Centripetal (5e Creature)

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Centripetal[edit]

Small plant, unaligned


Armor Class 11 (natural armor)
Hit Points 16 (3d6 + 6)
Speed 15 ft.


STR DEX CON INT WIS CHA
13 (+1) 2 (-4) 14 (+2) 4 (-3) 14 (+2) 4 (-3)

Damage Vulnerabilities fire
Damage Resistances bludgeoning
Condition Immunities blinded, charmed, deafened, frightened, prone, unconscious
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 12
Languages
Challenge 1/8 (25 XP)


Centripetal Force. When a Large or smaller creature starts its turn within 30 feet of the centripetal, it must succeed on a DC 12 Dexterity saving throw or be pulled 20 feet closer to it.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Vine Lash. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d4 + 1) slashing damage.


Centripetals are carnivorous plants that have been subject to and awakened by gravitational magic. They use their power to draw in reptiles, large bugs, rodents, and some other small mammals. Often found in places where gravity-warping magic is prevalent, centripetals are fairly rare, and frequently tended to by druids or eccentric collectors of magic.

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