Centaur (5e Fallout Supplement)

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Centaur[edit]

Large monstrosity (Mutant), chaotic evil


Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 25 ft.


STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 19 (+4) 3 (-4) 14 (+2) 10 (+0)

Skills Perception +8
Damage Immunities Radiation
Senses darkvision 60 ft., passive Perception 18
Languages understands Common but can't speak it
Challenge 6 (2,300 XP)


ACTIONS

Multiattack. The centaur makes three attacks: two slaps and one spit.

Slap. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) melee damage.

Spit. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) Energy damage and 6 (1d4 + 4) rads.


Horribly failed FEV subjects, every centaur used to be human. Due to their horribly degraded intelligence, they are treated as pets by groups of super mutants.

CentaurEvolved.png
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