Celestial Triceratops (3.5e Creature)

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Celestial Triceratops
Size/Type: Huge Magical Beast (Extraplanar)
Hit Dice: 16d8+124 (196 hp)
Initiative: –1
Speed: 30 ft. (6 squares)
Armor Class: 18 (–2 size, –1 Dex, +11 natural), touch 7, flat-footed 18
Base Attack/Grapple: +12/+30
Attack: Gore +20 melee (2d8+15)
Full Attack: Gore +20 melee (2d8+15)
Space/Reach: 15 ft./10 ft.
Special Attacks: Powerful charge, trample 2d12+15
Special Qualities: Low-light vision, scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 21, Damage Reduction 10/magic
Saves: Fort +19, Ref +9, Will +6
Abilities: Str 30, Dex 9, Con 25, Int 3, Wis 12, Cha 7
Skills: Listen +13, Spot +12
Feats: Alertness, Great Fortitude, Toughness (4)
Environment: Temperate plains in any good-aligned plane
Organization: Solitary, pair, or herd (5–8)
Challenge Rating: 11
Treasure: None
Alignment: Always good (any)
Advancement: 17–32 HD (Huge); 33–48 HD (Gargantuan)
Level Adjustment:
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A triceratops has a body about 25 feet long and weighs about 20,000 pounds.

COMBAT[edit]

These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+20 points of damage.

Trample (Ex): Reflex half DC 28. The save DC is Strength-based.

SEE WIKIPEDIA ENTRY: Triceratops



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