Celestial Triceratops (3.5e Creature)
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|Size/Type:||Huge Magical Beast (Extraplanar)|
|Hit Dice:||16d8+124 (196 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||18 (–2 size, –1 Dex, +11 natural), touch 7, flat-footed 18|
|Attack:||Gore +20 melee (2d8+15)|
|Full Attack:||Gore +20 melee (2d8+15)|
|Space/Reach:||15 ft./10 ft.|
|Special Attacks:||Powerful charge, trample 2d12+15|
|Special Qualities:||Low-light vision, scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 21, Damage Reduction 10/magic|
|Saves:||Fort +19, Ref +9, Will +6|
|Abilities:||Str 30, Dex 9, Con 25, Int 3, Wis 12, Cha 7|
|Skills:||Listen +13, Spot +12|
|Feats:||Alertness, Great Fortitude, Toughness (4)|
|Environment:||Temperate plains in any good-aligned plane|
|Organization:||Solitary, pair, or herd (5–8)|
|Alignment:||Always good (any)|
|Advancement:||17–32 HD (Huge); 33–48 HD (Gargantuan)|
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A triceratops has a body about 25 feet long and weighs about 20,000 pounds.
These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+20 points of damage.
Trample (Ex): Reflex half DC 28. The save DC is Strength-based.
SEE WIKIPEDIA ENTRY: Triceratops
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