Celestial Griffon (3.5e Creature)
From D&D Wiki
Celestial Griffon | |
---|---|
Size/Type: | Large Magical Beast (Extraplanar) |
Hit Dice: | 7d10+21 (59 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares), fly 80 ft. (average) |
Armor Class: | 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
Base Attack/Grapple: | +7/+15 |
Attack: | Bite +11 melee (2d6+4) |
Full Attack: | Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Pounce, rake 1d6+2 |
Special Qualities: | Darkvision 60 ft., low-light vision, scent, Resistance to acid, cold, and electricity 5, Spell Resistance 12, Damage Reduction 5/magic |
Saves: | Fort +8, Ref +7, Will +5 |
Abilities: | Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 |
Skills: | Jump +8, Listen +6, Spot +10 |
Feats: | Iron Will, Multiattack, Weapon Focus (bite) |
Environment: | Temperate hills in any good-aligned plane |
Organization: | Solitary, pair, or pride (6–10) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always good (any) |
Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
Level Adjustment: | +3 (cohort) |
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
Griffons are powerful, majestic creatures with the characteristics of both lions and eagles. From nose to tail, an adult griffon can measure as much as 8 feet. Neither males nor females are endowed with a mane. A pair of broad, golden wings emerge from the creature’s back and span 25 feet or more. A griffon weighs about 500 pounds.
A griffon cannot speak, but understands Common.
COMBAT[edit]
Griffons prefer to pounce on their prey, either diving to the attack or leaping from above.
Smite Evil (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against an evil foe.
Pounce (Ex): If a griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +8 melee, damage 1d6+2.
Skills: Griffons have a +4 racial bonus on Jump and Spot checks.
TRAINING A GRIFFON[edit]
Although intelligent, a griffon requires training before it can bear a rider in combat. To be trained, a griffon must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly griffon requires six weeks of work and a DC 25 Handle Animal check. Riding a griffon requires an exotic saddle. A griffon can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Griffon eggs are worth 3,500 gp apiece on the open market, while young are worth 7,000 gp each. Professional trainers charge 1,500 gp to rear or train a griffon.
Carrying Capacity: A light load for a griffon is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
SEE WIKIPEDIA ENTRY: Griffin
Back to Main Page → 3.5e Homebrew → Creatures → CR 5