Celestial Giant Bombardier Beetle (3.5e Creature)

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Celestial Giant Bombardier Beetle
Size/Type: Medium Magical Beast (Extraplanar)
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid spray, Smite Evil 1/day
Special Qualities: Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 7
Saves: Fort +5, Ref +0, Will +0
Abilities: Str 13, Dex 10, Con 14, Int 3, Wis 10, Cha 9
Skills:
Feats:
Environment: Warm forests in any good-aligned plane
Organization: Cluster (2–5) or click (6–11)
Challenge Rating: 2
Treasure: None
Alignment: Always good (any)
Advancement: 3–4 HD (Medium); 5–6 HD (Large)
Level Adjustment:
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These creatures feed primarily on carrion and offal, gathering heaps of the stuff in which to build nests and lay eggs. A giant bombardier beetle is about 6 feet long. Giant bombardier beetles normally attack only to defend themselves, their nests, or their eggs.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Acid Spray (Ex): When attacked or disturbed, the creature can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed on a DC 13 Fortitude save or take 1d4+2 points of acid damage. The save DC is Consitution-based.

Notes[edit]

SEE WIKIPEDIA ENTRY: Bombardier beetle



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