Celestial Giant Bee (3.5e Creature)
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Celestial Giant Bee | |
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Size/Type: | Medium Magical Beast (Extraplanar) |
Hit Dice: | 3d8 (13 hp) |
Initiative: | +2 |
Speed: | 20 ft. (4 squares), fly 80 ft. (good) |
Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +2/+2 |
Attack: | Sting +2 melee (1d4 plus poison) |
Full Attack: | Sting +2 melee (1d4 plus poison) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Poison |
Special Qualities: | Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 8 |
Saves: | Fort +3, Ref +3, Will +2 |
Abilities: | Str 11, Dex 14, Con 11, Int 3, Wis 12, Cha 9 |
Skills: | Spot +5, Survival +1* |
Feats: | — |
Environment: | Temperate plains in any good-aligned plane |
Organization: | Solitary, buzz (2–5), or hive (11–20) |
Challenge Rating: | 1 |
Treasure: | No coins; 1/4 goods (honey only); no items |
Alignment: | Always good (any) |
Advancement: | 4–6 HD (Medium); 7–9 HD (Large) |
Level Adjustment: | — |
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Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Consitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
Notes[edit]
- This monster is a Giant Bee with the Celestial Creature template added to it.
- This monster can be summoned using the spell Summon Monster II.
SEE WIKIPEDIA ENTRY: Bee
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