Celestial Giant Bee (3.5e Creature)
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|Celestial Giant Bee|
|Size/Type:||Medium Magical Beast (Extraplanar)|
|Hit Dice:||3d8 (13 hp)|
|Speed:||20 ft. (4 squares), fly 80 ft. (good)|
|Armor Class:||14 (+2 Dex, +2 natural), touch 12, flat-footed 12|
|Attack:||Sting +2 melee (1d4 plus poison)|
|Full Attack:||Sting +2 melee (1d4 plus poison)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 8|
|Saves:||Fort +3, Ref +3, Will +2|
|Abilities:||Str 11, Dex 14, Con 11, Int 3, Wis 12, Cha 9|
|Skills:||Spot +5, Survival +1*|
|Environment:||Temperate plains in any good-aligned plane|
|Organization:||Solitary, buzz (2–5), or hive (11–20)|
|Treasure:||No coins; 1/4 goods (honey only); no items|
|Alignment:||Always good (any)|
|Advancement:||4–6 HD (Medium); 7–9 HD (Large)|
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Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Consitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
- This monster is a Giant Bee with the Celestial Creature template added to it.
- This monster can be summoned using the spell Summon Monster II.
SEE WIKIPEDIA ENTRY: Bee
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