Celestial Giant Bee (3.5e Creature)

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Celestial Giant Bee
Size/Type: Medium Magical Beast (Extraplanar)
Hit Dice: 3d8 (13 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 80 ft. (good)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Sting +2 melee (1d4 plus poison)
Full Attack: Sting +2 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 8
Saves: Fort +3, Ref +3, Will +2
Abilities: Str 11, Dex 14, Con 11, Int 3, Wis 12, Cha 9
Skills: Spot +5, Survival +1*
Feats:
Environment: Temperate plains in any good-aligned plane
Organization: Solitary, buzz (2–5), or hive (11–20)
Challenge Rating: 1
Treasure: No coins; 1/4 goods (honey only); no items
Alignment: Always good (any)
Advancement: 4–6 HD (Medium); 7–9 HD (Large)
Level Adjustment:
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Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Consitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.

Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.

Notes[edit]

SEE WIKIPEDIA ENTRY: Bee



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