Celestial Blaster Mage (3.5e Optimized Character Build)

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Celestial Blaster Mage


Requirments: As this is a build, it requires the following: a 1st level human sorcerer, and the Players Handbook II .

How It Works:The entire build rotates around a set of feats, specifically the celestial sorcerer heritage set. the first feat, which will take up the characters bonus feat, as they are human, is celestial sorcerer heritage. this, in turn, allows for the player to get other celestial sorcerer feats, including the backbone of this build, namely Celestial Sorcerer Lance. This powerful feat allows the player to cast Celestial Sorcerer Lance, which deals a 1d8 positive energy damage per level of the spell slot used to cast it. so, at fist level, it will only deal 1d8, but in time, it can become quite powerful, considering it can easily outdo such spells as fireball and lighting bolt, due to its dealing of positive energy damage, which is effective against undead, which, are faced rather often at the lower levels. it can become a powerful tool in the hands of the character who uses it properly. this build could be elaborated upon by turning it into more of a positive energy-based battle-mage, through use of the other celestial sorcerer feats, which I will go into.

Higher Levels: At fourth level, the lance should still be the primary method of attack for the character, but it may be worth noting that celestial sorcerer heritage opens up several new pathways for the character. first in line is celestial sorcerer wings, which, per spell slot expended to use, give you 1 round of good maneuverability flying. this can be used to get into more advantageous positions to blast away with you lace, or perhaps avoid traps or other hazards. secondly, celestial sorcerer lore gives the player the following spells in their spell book: circle against evil, tonges, and teleport. theses can be useful spells at many times, so this feat can save their learning slots for other spells. finally, celestial sorcerer aura provides more of a support role to the character, causing all evil creatures in a 20ft radius to make a will save or take a minus 2 penalty on all their attacks for the next 24 hours.


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