Celestial, Variant (5e Subclass)

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Celestial Patron[edit]

Warlock Subclass

A Warlock given divine power from a Celestial being of immense power.

Expanded Spell List[edit]

The following spells are added to the warlock spell list for you.

Spell Level Spells
1st divine favor, guiding bolt
2nd prayer of healing, zone of truth
3rd aura of vitality, sanctuary
4th death ward, guardian of faith
5th destructive wave, flame strike

Celestial Strike[edit]

At 1st level you learn the sacred flame cantrip and it does not count against your cantrips known. Additionally when you strike a fiend or undead with your sacred flame they take an additional 1d4 radiant per every four warlock levels.

Ancient Shield[edit]

Starting at 6th level, you can use your bonus action to call into being a shield made of holy light. The shield adds your Charisma modifier to your AC (minimum of one). Any creature that misses a melee attack against you, they take 1d8 radiant damage. When a fiend or undead miss an attack on you they take an additional 1d4 radiant damage. This shield lasts for 1 minute, until you dismiss it as a free action on your turn, or if you lose consciousness. This feature can be used a number of times equal to your Charisma modifier (minimum of 1) before taking a long rest.

Divine Resistance[edit]

Starting at 10th you have advantage on saving throws for being charmed by fiends, fey and undead. You are resistant to fire and necrotic damage and you can't be turned into an Undead.

Angel's Wrath[edit]

Starting at 14th level, you burn with radiance that is destroying your own self and those around you. You and any fiend or undead within 30 feet of you must make a Constitution saving throw against your spell save DC taking 10d10 Radiant damage on a failure or half as much on a success. You can't reduce this damage from any other means besides the saving throw. Every round, you and any fiend or undead that ends its turn within 30 feet of you, must make the save again. Additionally you can target three different creatures and they must make a Wisdom save or take 2d6 radiant damage and be blinded or half as much damage on a success and not be blinded. once activated, this feature lasts for 1 minute.

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