Cazador (5e Fallout Supplement)
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Cazador[edit]
Medium monstrosity, chaotic evil Armor Class 14 Ballistic, Exlosive; 16 Energy, Melee (natural armor)
Saving Throws Dex +9, Con +7, Wis +2, Cha +3 Rad Pool. Cazadors have a rad pool of 60 points. ACTIONSBite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) melee damage. On a hit, the target must succeed a DC 16 Constitution saving throw. On a failure, they take 33 (6d10) poison energy damage.
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Cazadors were yet another superweapon never deployed by the United States military. After escaping to the wasteland, they became the greatest menace the Mojave had ever seen, far beyond the Legion or NCR. Living in large hives in cliff sides, they claim large swaths of land as their territory. |
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